My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Inferno Dragon
Giant Snowball
Bomber Inferno Dragon
Zap
Bomber Inferno Dragon
Barbarian Barrel
Bomber Wizard
The Log
Bomber Mini P.E.K.K.A
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Mini P.E.K.K.A Wizard Inferno Dragon
Fireball
Bomber Wizard Inferno Dragon
Poison
Bomber Wizard
Lightning
Mini P.E.K.K.A Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Tornado Mini P.E.K.K.A Inferno Dragon Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Tornado

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Mini P.E.K.K.A
Zap
Giant Tornado Bomber Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Giant Bomber Zap Wizard Tornado The Log
Giant
Bomber Zap Mini P.E.K.K.A Wizard Tornado The Log
Wizard
Tornado Mini P.E.K.K.A Giant
Tornado
Zap Wizard Mini P.E.K.K.A Giant The Log
The Log
Zap Mini P.E.K.K.A Giant Tornado
Inferno Dragon

Defense Synergies 3 13

Bomber
Zap Mini P.E.K.K.A Tornado The Log
Zap
Mini P.E.K.K.A Bomber Tornado The Log Inferno Dragon
Mini P.E.K.K.A
Zap The Log Bomber Wizard Tornado
Giant
Wizard
Tornado Mini P.E.K.K.A The Log
Tornado
Wizard Bomber Zap Mini P.E.K.K.A The Log Inferno Dragon
The Log
Mini P.E.K.K.A Bomber Zap Wizard Tornado Inferno Dragon
Inferno Dragon
Zap Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard The Log
Mini P.E.K.K.A Inferno Dragon Bomber Zap The Log
Mini P.E.K.K.A Tornado Bomber Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bomber
Bomber Mini P.E.K.K.A Tornado The Log
Tornado The Log Bomber Zap
Tornado Inferno Dragon Zap Wizard
Zap The Log
Mini P.E.K.K.A Inferno Dragon Tornado
Tornado Bomber Mini P.E.K.K.A
Bomber Zap Wizard Tornado The Log
Inferno Dragon Zap Wizard Tornado
Mini P.E.K.K.A Bomber Zap Wizard The Log
Bomber Wizard Zap Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A Inferno Dragon
Tornado Zap Mini P.E.K.K.A The Log Inferno Dragon
Wizard Bomber Mini P.E.K.K.A Tornado
Bomber Zap Wizard Tornado The Log
Zap Wizard Tornado The Log Bomber Inferno Dragon
Mini P.E.K.K.A Tornado Inferno Dragon
Bomber Wizard Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Bomber Zap Mini P.E.K.K.A Wizard The Log Inferno Dragon
Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap Tornado The Log
Mini P.E.K.K.A Inferno Dragon
Wizard Zap Tornado
Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon
Zap Mini P.E.K.K.A Tornado The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mini P.E.K.K.A
Zap Tornado The Log
Mini P.E.K.K.A Wizard
Wizard Bomber
Bomber Zap Mini P.E.K.K.A Tornado The Log Inferno Dragon
Bomber Zap Mini P.E.K.K.A Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado The Log
The Log
The Log
Bomber Wizard Zap The Log
Wizard Zap Tornado
Bomber Wizard Tornado The Log
The Log Zap Wizard Tornado
The Log Zap Wizard Tornado
Mini P.E.K.K.A Tornado
Zap Wizard Tornado The Log
Zap Wizard Tornado
The Log
Zap The Log
Bomber Zap Wizard The Log
Wizard The Log
Tornado
Bomber Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Wizard The Log
Bomber Zap Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Bomber Wizard
Inferno Dragon
The Log Zap Wizard Tornado
Zap Wizard Tornado The Log
Zap Tornado The Log
Zap Wizard Tornado
Zap Wizard
Mini P.E.K.K.A
Bomber Zap Wizard The Log
Zap
Wizard The Log
Zap
Zap Wizard Tornado
The Log
Mini P.E.K.K.A Wizard
The Log Bomber Zap Wizard
Zap Tornado
Zap Tornado The Log
Zap Tornado
Zap Tornado The Log

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