My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Giant Dark Prince Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Giant Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Dark Prince Bandit
Giant Snowball
Hog Rider
Zap
Dark Prince Bandit
Barbarian Barrel
Ice Spirit Dark Prince Ice Wizard Bandit
The Log
Ice Spirit Hog Rider Dark Prince Bandit
Earthquake
Hog Rider
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Hog Rider Dark Prince Ice Wizard Bandit
Fireball
Hog Rider Ice Wizard Bandit
Poison
Ice Wizard
Lightning
Dark Prince Ice Wizard Bandit
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Dark Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Tornado Ice Wizard Bandit Hog Rider Dark Prince Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Tornado Ice Wizard Bandit

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Giant Dark Prince Bandit
Hog Rider
Ice Spirit Lightning Giant Tornado Dark Prince Bandit
Giant
Dark Prince Lightning Ice Spirit Hog Rider Tornado Ice Wizard Bandit
Tornado
Hog Rider Giant Dark Prince Ice Wizard
Dark Prince
Giant Ice Spirit Hog Rider Tornado Lightning Ice Wizard Bandit
Lightning
Hog Rider Giant Dark Prince
Ice Wizard
Giant Tornado Dark Prince Bandit
Bandit
Ice Spirit Hog Rider Giant Dark Prince Ice Wizard

Defense Synergies 1 8

Ice Spirit
Tornado Dark Prince Ice Wizard Bandit
Hog Rider
Giant
Tornado
Ice Wizard Ice Spirit Dark Prince
Dark Prince
Ice Spirit Tornado Ice Wizard Bandit
Lightning
Ice Wizard
Tornado Ice Spirit Dark Prince Bandit
Bandit
Ice Spirit Dark Prince Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Ice Spirit Dark Prince Ice Wizard Bandit
Tornado Dark Prince Lightning Ice Wizard Bandit
Dark Prince Ice Wizard Bandit
Lightning Tornado Dark Prince
Tornado Dark Prince Ice Wizard Bandit
Tornado Lightning Ice Spirit Ice Wizard
Lightning Bandit
Tornado Ice Wizard
Tornado Ice Spirit Dark Prince Ice Wizard Bandit
Ice Wizard Tornado Dark Prince Bandit
Tornado Ice Wizard
Ice Spirit Dark Prince Lightning Ice Wizard Bandit
Ice Spirit Tornado Dark Prince
Bandit
Tornado Ice Spirit Lightning Bandit
Tornado Dark Prince
Ice Spirit Tornado Dark Prince Ice Wizard Bandit
Tornado Ice Spirit Dark Prince Ice Wizard Bandit
Tornado
Dark Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Bandit
Bandit Lightning
Bandit Ice Spirit Dark Prince Lightning
Dark Prince Lightning Tornado Bandit
Dark Prince Bandit
Ice Spirit Tornado Ice Wizard
Dark Prince Lightning Ice Wizard Bandit
Dark Prince
Lightning Ice Spirit Tornado Dark Prince Bandit
Dark Prince
Lightning Tornado Dark Prince
Dark Prince Lightning Bandit
Ice Spirit Tornado Dark Prince Lightning
Dark Prince Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Bandit
Tornado Ice Wizard Bandit
Lightning Bandit
Lightning Dark Prince
Dark Prince
Ice Spirit Tornado Ice Wizard
Tornado
Ice Spirit Tornado Lightning Ice Wizard
Tornado Lightning Bandit
Lightning Tornado
Lightning Tornado Dark Prince Bandit
Lightning Tornado
Lightning Bandit
Lightning Bandit
Lightning
Lightning Bandit
Lightning Bandit
Lightning Tornado
Lightning
Lightning Dark Prince Bandit
Lightning Tornado
Lightning
Lightning Tornado
Tornado Lightning
Lightning
Tornado Ice Spirit Dark Prince Ice Wizard
Tornado Lightning Ice Wizard Bandit
Lightning Tornado Bandit
Lightning Tornado Bandit
Lightning Tornado Ice Wizard
Lightning Ice Spirit
Lightning
Lightning Bandit
Lightning Ice Spirit
Lightning
Lightning Ice Spirit Dark Prince Bandit
Lightning Tornado Ice Wizard
Lightning Dark Prince
Lightning
Lightning Tornado
Dark Prince
Ice Spirit Tornado Lightning
Tornado Lightning
Lightning Tornado Dark Prince Bandit

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