My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Electro Dragon Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Barbarian Barrel Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Flying Machine Electro Dragon Miner
Zap
Flying Machine
Barbarian Barrel
Ice Wizard Royal Ghost
The Log
Earthquake
Arrows
Flying Machine
Royal Delivery
Flying Machine Electro Dragon Miner Ice Wizard Royal Ghost
Fireball
Flying Machine Electro Dragon Ice Wizard
Poison
Flying Machine Electro Dragon Ice Wizard
Lightning
Electro Dragon Ice Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Poison Electro Dragon Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison Miner Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Tornado Miner Ice Wizard Royal Ghost Flying Machine Poison Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Tornado Miner Ice Wizard

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Barbarian Barrel Electro Dragon Royal Ghost
Barbarian Barrel
Flying Machine Tornado Electro Dragon Miner Ice Wizard
Tornado
Barbarian Barrel Poison Electro Dragon Ice Wizard
Poison
Miner Tornado Electro Dragon Royal Ghost
Electro Dragon
Flying Machine Barbarian Barrel Tornado Poison Miner Ice Wizard
Miner
Poison Barbarian Barrel Electro Dragon Royal Ghost
Ice Wizard
Barbarian Barrel Tornado Electro Dragon
Royal Ghost
Flying Machine Poison Miner

Defense Synergies 1 13

Flying Machine
Barbarian Barrel Electro Dragon Ice Wizard Royal Ghost
Barbarian Barrel
Flying Machine Tornado Poison Electro Dragon Miner Ice Wizard
Tornado
Ice Wizard Barbarian Barrel Poison Electro Dragon
Poison
Barbarian Barrel Tornado Ice Wizard
Electro Dragon
Flying Machine Barbarian Barrel Tornado Ice Wizard
Miner
Barbarian Barrel
Ice Wizard
Tornado Flying Machine Barbarian Barrel Poison Electro Dragon
Royal Ghost
Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Barbarian Barrel Electro Dragon
Flying Machine Electro Dragon Ice Wizard
Tornado Electro Dragon Ice Wizard
Electro Dragon Ice Wizard
Barbarian Barrel Tornado Poison
Barbarian Barrel Tornado Flying Machine Electro Dragon Ice Wizard Royal Ghost
Tornado Flying Machine Poison Electro Dragon Ice Wizard
Flying Machine Barbarian Barrel Poison Electro Dragon
Tornado Ice Wizard
Tornado Barbarian Barrel Miner Ice Wizard Royal Ghost
Poison Ice Wizard Flying Machine Barbarian Barrel Tornado Electro Dragon Royal Ghost
Flying Machine Tornado Poison Electro Dragon Ice Wizard
Flying Machine Electro Dragon Ice Wizard
Barbarian Barrel Tornado Poison Electro Dragon Royal Ghost
Tornado
Tornado Poison Electro Dragon
Flying Machine Barbarian Barrel Tornado Electro Dragon Ice Wizard Royal Ghost
Barbarian Barrel Tornado Poison Flying Machine Electro Dragon Ice Wizard Royal Ghost
Tornado
Royal Ghost Flying Machine Barbarian Barrel Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Royal Ghost
Poison Flying Machine Barbarian Barrel Electro Dragon Miner Royal Ghost
Electro Dragon
Barbarian Barrel Tornado
Poison Flying Machine Tornado Electro Dragon Ice Wizard
Flying Machine Ice Wizard
Electro Dragon Flying Machine Barbarian Barrel Tornado Poison
Flying Machine Electro Dragon
Tornado Poison
Flying Machine Electro Dragon
Electro Dragon Flying Machine Barbarian Barrel Tornado Poison
Poison Flying Machine Barbarian Barrel Electro Dragon Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Barbarian Barrel Electro Dragon Royal Ghost
Poison Flying Machine Barbarian Barrel Tornado Electro Dragon Miner Ice Wizard Royal Ghost
Flying Machine Barbarian Barrel Poison Electro Dragon Miner
Flying Machine Barbarian Barrel Poison
Poison Barbarian Barrel
Poison Flying Machine Tornado Electro Dragon Ice Wizard
Flying Machine Tornado Poison
Poison Flying Machine Barbarian Barrel Tornado Electro Dragon Ice Wizard
Poison Miner Flying Machine Tornado Electro Dragon
Tornado Poison Electro Dragon
Poison Miner Flying Machine Barbarian Barrel Tornado Electro Dragon
Poison Flying Machine Tornado Electro Dragon
Flying Machine Poison Barbarian Barrel Miner
Flying Machine Barbarian Barrel Poison Electro Dragon
Flying Machine Barbarian Barrel Poison
Flying Machine Barbarian Barrel Poison Electro Dragon
Flying Machine Barbarian Barrel Poison Electro Dragon
Barbarian Barrel Tornado Poison
Flying Machine Barbarian Barrel Poison Electro Dragon
Flying Machine Barbarian Barrel Tornado Poison Electro Dragon Miner
Poison
Tornado Poison
Tornado
Flying Machine Barbarian Barrel Poison Electro Dragon
Tornado Poison Barbarian Barrel Electro Dragon Ice Wizard
Poison Miner Flying Machine Barbarian Barrel Tornado Electro Dragon Ice Wizard Royal Ghost
Flying Machine Tornado Poison Electro Dragon Miner
Poison Miner Barbarian Barrel Tornado
Poison Flying Machine Tornado Electro Dragon Ice Wizard
Electro Dragon Flying Machine Poison
Poison Electro Dragon Miner
Poison Electro Dragon
Poison
Flying Machine Barbarian Barrel Electro Dragon
Poison Flying Machine Tornado Electro Dragon Ice Wizard
Barbarian Barrel
Poison Miner Flying Machine Electro Dragon
Flying Machine Poison Electro Dragon
Tornado Poison
Flying Machine Electro Dragon
Electro Dragon Flying Machine Tornado Poison
Flying Machine Tornado Poison Electro Dragon
Poison Electro Dragon Flying Machine Barbarian Barrel Tornado Miner Royal Ghost

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