My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Graveyard
Giant Snowball
Skeletons Bats Baby Dragon Graveyard
Zap
Skeletons Bats Graveyard
Barbarian Barrel
Skeletons Ice Wizard Graveyard
The Log
Skeletons Graveyard
Earthquake
Skeletons Graveyard
Arrows
Skeletons Bats Graveyard
Royal Delivery
Skeletons Bats Baby Dragon Ice Wizard Graveyard
Fireball
Baby Dragon Ice Wizard
Poison
Bats Ice Wizard Graveyard
Lightning
Baby Dragon Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Baby Dragon Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Baby Dragon Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Barbarian Barrel Tornado Ice Wizard Baby Dragon Freeze Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Barbarian Barrel Tornado

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Barbarian Barrel Baby Dragon Graveyard
Barbarian Barrel
Graveyard Bats Tornado Baby Dragon Ice Wizard
Tornado
Baby Dragon Barbarian Barrel Freeze Ice Wizard Graveyard
Baby Dragon
Tornado Graveyard Bats Barbarian Barrel Ice Wizard
Freeze
Graveyard Tornado
Ice Wizard
Barbarian Barrel Tornado Baby Dragon Graveyard
Graveyard
Barbarian Barrel Baby Dragon Freeze Bats Tornado Ice Wizard

Defense Synergies 2 13

Skeletons
Bats Barbarian Barrel Tornado Baby Dragon Ice Wizard
Bats
Skeletons Barbarian Barrel Baby Dragon Freeze Ice Wizard
Barbarian Barrel
Skeletons Bats Tornado Baby Dragon Ice Wizard
Tornado
Ice Wizard Skeletons Barbarian Barrel Baby Dragon
Baby Dragon
Ice Wizard Skeletons Bats Barbarian Barrel Tornado
Freeze
Bats
Ice Wizard
Tornado Baby Dragon Skeletons Bats Barbarian Barrel
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Baby Dragon
Skeletons Bats Ice Wizard
Tornado Skeletons Bats Freeze Ice Wizard
Skeletons Bats Ice Wizard
Barbarian Barrel Tornado
Barbarian Barrel Tornado Freeze Skeletons Bats Baby Dragon Ice Wizard
Bats Tornado Baby Dragon Freeze Ice Wizard
Barbarian Barrel Baby Dragon
Skeletons Tornado Ice Wizard
Tornado Skeletons Barbarian Barrel Ice Wizard
Bats Ice Wizard Skeletons Barbarian Barrel Tornado Baby Dragon Freeze
Bats Tornado Baby Dragon Ice Wizard
Skeletons Bats Freeze Ice Wizard
Bats Barbarian Barrel Tornado Baby Dragon Freeze
Tornado Freeze
Skeletons Bats Tornado
Bats Barbarian Barrel Tornado Baby Dragon Ice Wizard
Barbarian Barrel Tornado Baby Dragon Freeze Bats Ice Wizard
Tornado
Bats Barbarian Barrel Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Barbarian Barrel
Barbarian Barrel Baby Dragon
Skeletons Bats
Bats Barbarian Barrel Tornado
Skeletons
Skeletons Bats Tornado Baby Dragon Freeze Ice Wizard
Skeletons Bats Ice Wizard
Freeze Skeletons Bats Barbarian Barrel Tornado Baby Dragon
Skeletons
Bats
Tornado
Skeletons
Baby Dragon
Skeletons Bats Barbarian Barrel Tornado Baby Dragon Freeze
Bats Barbarian Barrel Baby Dragon Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Baby Dragon Freeze
Barbarian Barrel Tornado Baby Dragon Ice Wizard
Barbarian Barrel Baby Dragon
Barbarian Barrel Freeze
Barbarian Barrel Baby Dragon
Bats Tornado Baby Dragon Freeze Ice Wizard
Tornado Baby Dragon
Barbarian Barrel Tornado Baby Dragon Freeze Ice Wizard
Tornado
Bats Tornado
Barbarian Barrel Tornado
Tornado Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Freeze
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Tornado Freeze
Bats
Barbarian Barrel Baby Dragon
Barbarian Barrel Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Barbarian Barrel Baby Dragon
Tornado Freeze Barbarian Barrel Baby Dragon Ice Wizard
Barbarian Barrel Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon
Barbarian Barrel Tornado Baby Dragon
Bats Tornado Baby Dragon Ice Wizard
Bats Freeze
Freeze
Bats Barbarian Barrel Freeze
Tornado Baby Dragon Ice Wizard
Freeze
Barbarian Barrel
Baby Dragon
Baby Dragon
Tornado
Bats Tornado Baby Dragon Freeze
Bats Tornado
Barbarian Barrel Tornado Baby Dragon Freeze

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