My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Witch Balloon
Zap
Witch Balloon
Barbarian Barrel
Valkyrie Witch
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Witch Balloon
Fireball
Witch Balloon
Poison
Witch Balloon
Lightning
Valkyrie Witch Balloon
Rocket
Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Tornado Fireball Valkyrie Freeze Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Tornado Fireball

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror Tornado Freeze
Valkyrie
Balloon Tornado Witch
Mirror
Fireball Tornado Freeze Balloon
Rage
Witch Balloon
Tornado
Fireball Valkyrie Mirror Freeze Witch Balloon
Freeze
Balloon Fireball Mirror Tornado
Witch
Rage Valkyrie Tornado
Balloon
Valkyrie Rage Freeze Mirror Tornado

Defense Synergies 3 7

Fireball
Mirror Tornado Valkyrie Freeze
Valkyrie
Fireball Mirror Tornado Freeze Witch
Mirror
Fireball Tornado Valkyrie
Rage
Tornado
Fireball Mirror Valkyrie Witch
Freeze
Fireball Valkyrie
Witch
Valkyrie Tornado
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Valkyrie Witch
Tornado Witch Valkyrie Freeze
Witch Valkyrie
Fireball Valkyrie Tornado
Fireball Tornado Freeze Valkyrie
Tornado Fireball Freeze Witch
Fireball Valkyrie
Witch Tornado
Tornado Valkyrie
Valkyrie Witch Fireball Tornado Freeze
Fireball Tornado Witch
Fireball Valkyrie Freeze Witch
Fireball Valkyrie Tornado Freeze Witch
Tornado Fireball Freeze
Fireball Valkyrie Tornado Witch
Fireball Valkyrie Tornado Witch
Valkyrie Tornado Freeze Witch Fireball
Tornado
Valkyrie Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch
Fireball Valkyrie
Valkyrie Witch
Valkyrie Fireball Tornado
Valkyrie Witch
Fireball Tornado Freeze Witch
Fireball Valkyrie Witch
Valkyrie
Freeze Fireball Valkyrie Tornado Witch
Witch
Valkyrie Witch
Fireball Valkyrie Tornado
Fireball Valkyrie Witch
Fireball Valkyrie Witch
Witch Fireball Valkyrie Tornado Freeze
Valkyrie Fireball Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball Tornado
Fireball
Fireball Valkyrie Freeze
Fireball Valkyrie
Fireball Tornado Freeze Witch
Tornado Witch
Fireball Tornado Freeze
Fireball Tornado
Fireball Tornado
Fireball Valkyrie Tornado
Fireball Tornado
Fireball
Fireball Freeze
Fireball
Fireball Witch
Fireball
Fireball Tornado Freeze
Fireball
Fireball Valkyrie Tornado Witch
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Freeze Fireball Valkyrie Witch
Witch
Fireball Tornado Witch
Fireball Tornado Witch
Fireball Tornado
Fireball Tornado Witch
Fireball Freeze Witch
Fireball
Fireball
Fireball Freeze
Fireball
Fireball Freeze Witch
Fireball Tornado Witch
Freeze
Fireball
Fireball Valkyrie
Fireball
Fireball Tornado
Fireball Tornado Freeze Witch
Fireball Tornado Witch
Fireball Tornado Freeze Witch

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