My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Miner
Zap
Barbarian Barrel
Wizard
The Log
Earthquake
Arrows
Royal Delivery
Wizard Miner
Fireball
Wizard
Poison
Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Golem Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Tornado Miner Fireball Freeze Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Tornado Miner

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Tornado Miner Freeze Golem
Fireball
Zap Mirror Tornado Golem Freeze Miner
Wizard
Tornado Golem Miner
Mirror
Zap Fireball Miner Tornado Freeze
Tornado
Zap Fireball Wizard Mirror Freeze Golem
Freeze
Zap Fireball Mirror Tornado
Golem
Fireball Zap Wizard Tornado
Miner
Zap Mirror Fireball Wizard

Defense Synergies 6 5

Zap
Fireball Mirror Tornado Miner
Fireball
Zap Mirror Tornado Freeze Miner
Wizard
Tornado Freeze
Mirror
Zap Fireball Tornado
Tornado
Fireball Wizard Mirror Zap
Freeze
Fireball Wizard
Golem
Miner
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Zap
Tornado Freeze
Fireball Tornado
Fireball Tornado Freeze Zap
Tornado Zap Fireball Wizard Freeze
Zap Fireball
Tornado
Tornado Miner
Zap Fireball Wizard Tornado Freeze
Zap Fireball Wizard Tornado
Zap Fireball Wizard Freeze
Fireball Wizard Zap Tornado Freeze
Tornado Zap Fireball Freeze
Wizard Fireball Tornado
Fireball Zap Wizard Tornado
Zap Wizard Tornado Freeze Fireball
Tornado
Wizard Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball
Fireball Zap Wizard Miner
Zap
Zap Fireball Tornado
Fireball Wizard Zap Tornado Freeze
Fireball
Zap Freeze Fireball Tornado
Zap Fireball Tornado
Fireball Wizard
Wizard Fireball
Zap Fireball Tornado Freeze
Zap Fireball Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Zap Tornado Miner
Fireball Miner
Fireball Freeze
Fireball Wizard Zap
Fireball Wizard Zap Tornado Freeze
Wizard Tornado
Fireball Zap Wizard Tornado Freeze
Fireball Miner Zap Wizard Tornado
Fireball Tornado
Miner Zap Fireball Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Miner
Fireball Freeze
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball Tornado Freeze
Zap Fireball Wizard
Zap Fireball Wizard Tornado Miner
Fireball
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Tornado Freeze Fireball Wizard
Fireball Miner Zap Wizard Tornado
Fireball Zap Wizard Tornado Miner
Fireball Miner Zap Tornado
Zap Fireball Wizard Tornado
Zap Fireball Wizard Freeze
Fireball
Zap Fireball Wizard Miner
Zap Fireball Freeze
Fireball Wizard
Zap Fireball Freeze
Fireball Zap Wizard Tornado
Freeze
Fireball
Fireball Miner Wizard
Zap Fireball Wizard
Zap Fireball Tornado
Zap Fireball Tornado Freeze
Zap Fireball Tornado
Zap Fireball Tornado Freeze Miner

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