My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Executioner Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Executioner Electro Wizard Inferno Dragon
Fireball
Hog Rider Executioner Electro Wizard Inferno Dragon
Poison
Executioner Electro Wizard
Lightning
Executioner Electro Wizard Inferno Dragon
Rocket
Hog Rider Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Fireball Hog Rider Electro Wizard Inferno Dragon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Tornado Fireball

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Tornado Electro Wizard Executioner The Log
Fireball
Zap Hog Rider Tornado The Log Electro Wizard
Hog Rider
Zap Fireball The Log Tornado Executioner Electro Wizard
Tornado
Zap Fireball Executioner Hog Rider The Log
Executioner
Tornado Zap Hog Rider The Log
The Log
Hog Rider Zap Fireball Tornado Executioner
Electro Wizard
Zap Fireball Hog Rider
Inferno Dragon

Defense Synergies 5 12

Zap
Fireball Electro Wizard Tornado Executioner The Log Inferno Dragon
Fireball
Zap Tornado The Log Electro Wizard
Hog Rider
Tornado
Fireball Executioner Zap The Log Electro Wizard Inferno Dragon
Executioner
Tornado Zap The Log
The Log
Fireball Zap Tornado Executioner Electro Wizard Inferno Dragon
Electro Wizard
Zap Fireball Tornado The Log Inferno Dragon
Inferno Dragon
Zap Tornado The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner The Log Electro Wizard
Inferno Dragon Zap Executioner The Log Electro Wizard
Tornado Executioner Electro Wizard Inferno Dragon
Inferno Dragon Electro Wizard
Fireball Tornado The Log
Fireball Tornado The Log Zap Executioner Electro Wizard
Tornado Electro Wizard Inferno Dragon Zap Fireball Executioner
Zap Fireball The Log Electro Wizard
Inferno Dragon Tornado
Tornado Electro Wizard
Executioner Electro Wizard Zap Fireball Tornado The Log
Executioner Inferno Dragon Zap Fireball Tornado Electro Wizard
Zap Fireball The Log Electro Wizard
Fireball Executioner Zap Tornado The Log Electro Wizard
Inferno Dragon Electro Wizard
Tornado Zap Fireball The Log Electro Wizard Inferno Dragon
Fireball Tornado Executioner Electro Wizard
Fireball Zap Tornado Executioner The Log Electro Wizard
Zap Tornado Executioner The Log Fireball Electro Wizard Inferno Dragon
Tornado Electro Wizard Inferno Dragon
Fireball Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Executioner The Log Inferno Dragon
Zap The Log Electro Wizard
Zap Fireball Tornado The Log Electro Wizard
Executioner Inferno Dragon
Fireball Executioner Zap Tornado Electro Wizard
Fireball Electro Wizard
Inferno Dragon
Zap Electro Wizard Fireball Tornado The Log Inferno Dragon
Inferno Dragon
Inferno Dragon
Zap Fireball Tornado The Log Electro Wizard
Fireball Executioner
Fireball Executioner
Electro Wizard Zap Fireball Tornado Executioner The Log Inferno Dragon
Executioner Zap Fireball The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap Tornado Executioner The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Executioner Zap The Log
Fireball Executioner Zap Tornado
Tornado Executioner The Log
Fireball The Log Zap Tornado Executioner
Fireball The Log Zap Tornado
Fireball Tornado Electro Wizard
Zap Fireball Tornado The Log Electro Wizard
Fireball Zap Tornado Executioner
Fireball Executioner The Log
Fireball
Zap Fireball The Log
Zap Fireball Executioner The Log
Fireball Executioner The Log
Fireball Tornado
Zap Fireball Executioner The Log Electro Wizard
Zap Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Zap Fireball The Log
Zap Tornado The Log Fireball Executioner
Inferno Dragon
Fireball The Log Zap Tornado Executioner Electro Wizard
Fireball Zap Tornado The Log
Fireball Zap Tornado The Log
Zap Fireball Tornado Executioner Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball The Log
Zap Fireball Electro Wizard
Fireball The Log
Zap Electro Wizard Fireball
Fireball Zap Tornado Executioner Electro Wizard
The Log Fireball
Fireball Executioner Electro Wizard
The Log Zap Fireball Executioner
Zap Fireball Tornado
Executioner
Zap Fireball Tornado The Log Electro Wizard
Zap Fireball Tornado Executioner Electro Wizard
Zap Fireball Tornado Executioner The Log Electro Wizard

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