My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Goblins Hog Rider Miner
Zap
Goblins
Barbarian Barrel
Goblins Executioner
The Log
Goblins Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Goblins
Royal Delivery
Goblins Mini P.E.K.K.A Hog Rider Executioner Miner
Fireball
Hog Rider Executioner
Poison
Executioner
Lightning
Mini P.E.K.K.A Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Executioner Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap The Log Tornado Miner Mini P.E.K.K.A Hog Rider Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap The Log Tornado

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Miner Zap
Zap
Hog Rider Tornado Miner Goblins Mini P.E.K.K.A Executioner The Log
Mini P.E.K.K.A
Zap Hog Rider Tornado The Log
Hog Rider
Goblins Zap The Log Mini P.E.K.K.A Tornado Executioner
Tornado
Zap Executioner Mini P.E.K.K.A Hog Rider The Log
Executioner
Tornado Zap Hog Rider The Log Miner
The Log
Hog Rider Zap Mini P.E.K.K.A Tornado Executioner Miner
Miner
Goblins Zap Executioner The Log

Defense Synergies 3 11

Goblins
Zap The Log
Zap
Mini P.E.K.K.A Goblins Tornado Executioner The Log Miner
Mini P.E.K.K.A
Zap The Log Tornado Executioner
Hog Rider
Tornado
Executioner Zap Mini P.E.K.K.A The Log
Executioner
Tornado Zap Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Goblins Zap Tornado Executioner Miner
Miner
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log
Mini P.E.K.K.A Goblins Zap Executioner The Log
Mini P.E.K.K.A Tornado Goblins Executioner
Mini P.E.K.K.A Goblins
Mini P.E.K.K.A Tornado The Log
Tornado The Log Goblins Zap Executioner
Tornado Zap Executioner
Zap The Log
Mini P.E.K.K.A Goblins Tornado
Tornado Goblins Mini P.E.K.K.A Miner
Goblins Executioner Zap Tornado The Log
Executioner Zap Tornado
Mini P.E.K.K.A Zap The Log
Executioner Goblins Zap Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A
Tornado Zap Mini P.E.K.K.A The Log
Goblins Mini P.E.K.K.A Tornado Executioner
Goblins Zap Tornado Executioner The Log
Zap Tornado Executioner The Log
Mini P.E.K.K.A Tornado
Goblins Mini P.E.K.K.A Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap
Zap Mini P.E.K.K.A Executioner The Log Miner
Goblins Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap Tornado The Log
Mini P.E.K.K.A Executioner
Executioner Zap Tornado
Mini P.E.K.K.A Goblins
Mini P.E.K.K.A
Zap Goblins Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A
Zap Tornado The Log
Mini P.E.K.K.A Executioner
Executioner
Goblins Zap Mini P.E.K.K.A Tornado Executioner The Log
Executioner Zap Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado Executioner The Log Miner
The Log Miner
The Log
Executioner Zap The Log
Executioner Zap Tornado
Tornado Executioner The Log
The Log Zap Tornado Executioner
The Log Miner Zap Tornado
Goblins Mini P.E.K.K.A Tornado
Miner Zap Tornado The Log
Zap Tornado Executioner
Executioner The Log Miner
Zap The Log
Zap Executioner The Log
Executioner The Log
Tornado
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Executioner The Log
Zap Tornado The Log Miner
The Log
Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Executioner
The Log Miner Zap Tornado Executioner
Zap Tornado The Log Miner
Miner Zap Tornado The Log
Zap Tornado Executioner
Zap
Mini P.E.K.K.A
Zap The Log Miner
Zap
The Log
Zap
Zap Tornado Executioner
The Log
Miner Mini P.E.K.K.A Executioner
The Log Zap Executioner
Zap Tornado
Executioner
Zap Tornado The Log
Zap Tornado Executioner
Zap Tornado Executioner The Log Miner

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