My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Miner
Giant Snowball
Goblins Goblin Gang Musketeer Miner
Zap
Goblins Goblin Gang Dark Prince
Barbarian Barrel
Goblins Goblin Gang Musketeer Dark Prince
The Log
Goblins Goblin Gang Musketeer Dark Prince
Earthquake
Goblin Gang
Arrows
Goblins Goblin Gang
Royal Delivery
Goblins Goblin Gang Musketeer Dark Prince Miner
Fireball
Goblin Gang Musketeer
Poison
Goblin Gang Musketeer
Lightning
Musketeer Dark Prince
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap The Log Goblin Gang Tornado Miner Musketeer Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap The Log Goblin Gang

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Zap
Zap
Tornado Miner Goblins Musketeer Dark Prince The Log
Goblin Gang
Miner Dark Prince
Musketeer
Zap Dark Prince The Log Miner
Tornado
Zap Dark Prince The Log
Dark Prince
Zap Goblin Gang Musketeer Tornado Miner
The Log
Zap Musketeer Tornado Miner
Miner
Goblins Zap Goblin Gang Musketeer Dark Prince The Log

Defense Synergies 2 19

Goblins
Zap Musketeer The Log
Zap
Goblins Goblin Gang Musketeer Tornado Dark Prince The Log Miner
Goblin Gang
Musketeer Zap Dark Prince The Log Miner
Musketeer
Goblin Gang The Log Goblins Zap Tornado Dark Prince Miner
Tornado
Zap Musketeer Dark Prince The Log
Dark Prince
Zap Goblin Gang Musketeer Tornado The Log
The Log
Musketeer Goblins Zap Goblin Gang Tornado Dark Prince Miner
Miner
Zap Goblin Gang Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log
Goblins Zap Goblin Gang Musketeer Dark Prince The Log
Goblin Gang Tornado Goblins Musketeer Dark Prince
Goblins Goblin Gang Musketeer Dark Prince
Tornado Dark Prince The Log
Goblin Gang Tornado The Log Goblins Zap Musketeer Dark Prince
Musketeer Tornado Zap Goblin Gang
Zap Musketeer The Log
Goblins Goblin Gang Musketeer Tornado
Goblin Gang Tornado Goblins Musketeer Dark Prince Miner
Goblins Goblin Gang Zap Musketeer Tornado Dark Prince The Log
Musketeer Zap Goblin Gang Tornado
Zap Goblin Gang Musketeer Dark Prince The Log
Goblins Zap Goblin Gang Tornado Dark Prince The Log
Goblin Gang
Tornado Zap Goblin Gang The Log
Goblins Goblin Gang Musketeer Tornado Dark Prince
Goblins Zap Goblin Gang Musketeer Tornado Dark Prince The Log
Zap Tornado The Log Musketeer Dark Prince
Musketeer Tornado
Goblin Gang Dark Prince Goblins Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Zap Dark Prince
Zap Goblin Gang Musketeer The Log Miner
Goblin Gang Goblins Zap Musketeer Dark Prince The Log
Goblin Gang Dark Prince Zap Musketeer Tornado The Log
Goblin Gang Musketeer Dark Prince
Zap Goblin Gang Musketeer Tornado
Goblin Gang Dark Prince Goblins Musketeer
Dark Prince
Zap Goblins Tornado Dark Prince The Log
Goblin Gang Musketeer
Musketeer Dark Prince
Zap Tornado Dark Prince The Log
Dark Prince Goblin Gang
Musketeer
Goblin Gang Goblins Zap Musketeer Tornado Dark Prince The Log
Zap Musketeer Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer Tornado The Log Miner
The Log Miner
Musketeer Dark Prince The Log
Zap Dark Prince The Log
Zap Musketeer Tornado
Musketeer Tornado The Log
The Log Zap Tornado
The Log Miner Zap Tornado
Goblins Goblin Gang Musketeer Tornado
Miner Zap Musketeer Tornado Dark Prince The Log
Zap Musketeer Tornado
Musketeer The Log Miner
Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Tornado
Zap Musketeer Dark Prince The Log
Zap Tornado The Log Miner
Musketeer The Log
Tornado
Musketeer Tornado The Log
Zap Musketeer The Log
Zap Tornado The Log Dark Prince
The Log Miner Zap Musketeer Tornado
Zap Musketeer Tornado The Log Miner
Miner Zap Musketeer Tornado The Log
Zap Musketeer Tornado
Zap Musketeer
Zap Musketeer The Log Miner
Zap
The Log
Zap Goblin Gang Musketeer Dark Prince
Zap Musketeer Tornado
The Log
Miner Goblin Gang Musketeer Dark Prince
The Log Zap Musketeer
Zap Tornado
Musketeer Dark Prince
Zap Goblin Gang Musketeer Tornado The Log
Zap Musketeer Tornado
Zap Musketeer Tornado Dark Prince The Log Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: