My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Fire Spirit Bats Hog Rider
Zap
Fire Spirit Bats Inferno Tower
Barbarian Barrel
Fire Spirit Inferno Tower
The Log
Fire Spirit Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Hog Rider Bowler
Fireball
Hog Rider Inferno Tower Bowler
Poison
Bats Inferno Tower
Lightning
Inferno Tower Bowler
Rocket
Hog Rider Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Tornado Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Inferno Tower Tornado Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap The Log Tornado Hog Rider Inferno Tower Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bats Zap The Log

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Bowler
Bats
Hog Rider Zap Bowler
Zap
Hog Rider Tornado Fire Spirit Bats Bowler The Log
Hog Rider
Fire Spirit Bats Zap The Log Tornado Bowler
Inferno Tower
Tornado
Zap Hog Rider Bowler The Log
Bowler
Fire Spirit Bats Zap Hog Rider Tornado The Log
The Log
Hog Rider Zap Tornado Bowler

Defense Synergies 3 14

Fire Spirit
Zap Inferno Tower Tornado The Log
Bats
Zap Inferno Tower Bowler The Log
Zap
Fire Spirit Bats Inferno Tower Tornado Bowler The Log
Hog Rider
Inferno Tower
The Log Fire Spirit Bats Zap Tornado
Tornado
Bowler Fire Spirit Zap Inferno Tower The Log
Bowler
Tornado The Log Bats Zap
The Log
Inferno Tower Bowler Fire Spirit Bats Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Inferno Tower The Log
Inferno Tower Bats Zap The Log
Inferno Tower Tornado Bowler Fire Spirit Bats
Inferno Tower Bats Bowler
Tornado Bowler The Log
Tornado Bowler The Log Fire Spirit Bats Zap
Bats Inferno Tower Tornado Fire Spirit Zap
Bowler Zap Inferno Tower The Log
Inferno Tower Tornado
Tornado Fire Spirit Inferno Tower Bowler
Bats Zap Tornado Bowler The Log
Inferno Tower Bats Zap Tornado
Inferno Tower Bowler Fire Spirit Bats Zap The Log
Fire Spirit Bowler Bats Zap Tornado The Log
Inferno Tower
Inferno Tower Tornado Zap Bowler The Log
Bats Inferno Tower Tornado Bowler
Fire Spirit Bats Zap Tornado Bowler The Log
Zap Tornado The Log Fire Spirit Bats Bowler
Inferno Tower Tornado
Bowler Fire Spirit Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Bowler
Zap Bowler The Log
Bats Zap Inferno Tower Bowler The Log
Bowler Bats Zap Inferno Tower Tornado The Log
Inferno Tower Bowler
Fire Spirit Bats Zap Tornado
Bats Inferno Tower Bowler
Inferno Tower
Zap Bats Inferno Tower Tornado The Log
Inferno Tower
Bats Inferno Tower Bowler
Zap Tornado Bowler The Log
Bowler Inferno Tower
Bowler
Inferno Tower Bats Zap Tornado Bowler The Log
Bats Bowler Zap Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado Bowler The Log
The Log
The Log
Fire Spirit Zap Bowler The Log
Fire Spirit Bats Zap Tornado
Fire Spirit Tornado Bowler The Log
The Log Fire Spirit Zap Tornado Bowler
The Log Zap Tornado
Fire Spirit Bats Tornado Bowler
Zap Tornado Bowler The Log
Fire Spirit Zap Tornado
Fire Spirit Bowler The Log
Zap The Log
Zap Bowler The Log
Bowler The Log
Tornado
Bats
Fire Spirit Zap Bowler The Log
Fire Spirit Zap Tornado Bowler The Log
Bowler The Log
Tornado
Tornado Bowler The Log
Zap The Log
Zap Tornado The Log Fire Spirit Bowler
The Log Zap Tornado Bowler
Zap Tornado Bowler The Log
Zap Tornado The Log
Fire Spirit Bats Zap Tornado
Zap Bats
Bowler
Zap The Log
Zap
Bowler The Log
Zap Fire Spirit Bats
Fire Spirit Zap Tornado
The Log
Bowler
The Log Zap Bowler
Zap Tornado
Zap Bats Tornado Bowler The Log
Bats Zap Tornado
Zap Tornado Bowler The Log

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