My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Baby Dragon
Zap
Skeleton Army
Barbarian Barrel
Knight Bomb Tower Skeleton Army Electro Wizard
The Log
Hog Rider Skeleton Army
Earthquake
Bomb Tower Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Hog Rider Skeleton Army Baby Dragon Electro Wizard
Fireball
Bomb Tower Hog Rider Skeleton Army Baby Dragon Electro Wizard
Poison
Bomb Tower Skeleton Army Electro Wizard
Lightning
Knight Bomb Tower Baby Dragon Electro Wizard
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Tornado Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Army Tornado Fireball Bomb Tower Hog Rider Baby Dragon Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Skeleton Army Tornado Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Baby Dragon Fireball Electro Wizard
Fireball
Hog Rider Tornado Knight Baby Dragon Electro Wizard
Bomb Tower
Hog Rider
Knight Fireball Tornado Baby Dragon Electro Wizard
Skeleton Army
Tornado
Fireball Baby Dragon Hog Rider
Baby Dragon
Knight Tornado Fireball Hog Rider Electro Wizard
Electro Wizard
Knight Fireball Hog Rider Baby Dragon

Defense Synergies 4 12

Knight
Bomb Tower Electro Wizard Fireball Skeleton Army Tornado Baby Dragon
Fireball
Tornado Knight Bomb Tower Electro Wizard
Bomb Tower
Knight Tornado Fireball Skeleton Army Baby Dragon Electro Wizard
Hog Rider
Skeleton Army
Knight Bomb Tower Electro Wizard
Tornado
Fireball Bomb Tower Knight Baby Dragon Electro Wizard
Baby Dragon
Knight Bomb Tower Tornado
Electro Wizard
Knight Fireball Bomb Tower Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Baby Dragon Electro Wizard
Bomb Tower Skeleton Army Knight Electro Wizard
Bomb Tower Skeleton Army Tornado Knight Electro Wizard
Bomb Tower Skeleton Army Knight Electro Wizard
Fireball Bomb Tower Skeleton Army Tornado
Fireball Skeleton Army Tornado Bomb Tower Baby Dragon Electro Wizard
Tornado Electro Wizard Fireball Bomb Tower Baby Dragon
Fireball Bomb Tower Baby Dragon Electro Wizard
Bomb Tower Skeleton Army Tornado
Knight Skeleton Army Tornado Electro Wizard
Skeleton Army Electro Wizard Knight Fireball Bomb Tower Tornado Baby Dragon
Fireball Tornado Baby Dragon Electro Wizard
Bomb Tower Skeleton Army Knight Fireball Electro Wizard
Fireball Bomb Tower Skeleton Army Tornado Baby Dragon Electro Wizard
Skeleton Army Knight Bomb Tower Electro Wizard
Bomb Tower Skeleton Army Tornado Fireball Electro Wizard
Bomb Tower Knight Fireball Skeleton Army Tornado Electro Wizard
Fireball Bomb Tower Knight Skeleton Army Tornado Baby Dragon Electro Wizard
Bomb Tower Tornado Baby Dragon Knight Fireball Electro Wizard
Bomb Tower Tornado Electro Wizard
Skeleton Army Knight Fireball Bomb Tower Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball Electro Wizard
Fireball Electro Wizard Knight Bomb Tower Baby Dragon
Skeleton Army Knight Bomb Tower Electro Wizard
Skeleton Army Knight Fireball Tornado Electro Wizard
Knight Skeleton Army
Fireball Bomb Tower Tornado Baby Dragon Electro Wizard
Skeleton Army Knight Fireball Bomb Tower Electro Wizard
Knight Bomb Tower Skeleton Army
Electro Wizard Knight Fireball Bomb Tower Skeleton Army Tornado Baby Dragon
Skeleton Army
Knight Bomb Tower
Skeleton Army Fireball Tornado Electro Wizard
Skeleton Army Knight Fireball Bomb Tower
Fireball Bomb Tower Skeleton Army Baby Dragon
Skeleton Army Electro Wizard Knight Fireball Bomb Tower Tornado Baby Dragon
Fireball Bomb Tower Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon
Fireball Tornado Baby Dragon Electro Wizard
Fireball Baby Dragon
Knight Fireball
Fireball Baby Dragon
Fireball Tornado Baby Dragon
Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado
Fireball Tornado Electro Wizard
Knight Fireball Tornado Electro Wizard
Fireball Tornado Baby Dragon
Knight Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Fireball Baby Dragon Electro Wizard
Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Tornado
Fireball Baby Dragon
Tornado Fireball Baby Dragon
Fireball Tornado Baby Dragon Electro Wizard
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon Electro Wizard
Electro Wizard Fireball
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Fireball Skeleton Army
Fireball Tornado Baby Dragon Electro Wizard
Fireball
Fireball Knight Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado Baby Dragon Electro Wizard

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