My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Executioner Cannon Cart Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Cannon Cart

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Cannon Cart Inferno Dragon
Giant Snowball
Bats Inferno Dragon
Zap
Bats Prince Cannon Cart Inferno Dragon
Barbarian Barrel
Executioner Cannon Cart
The Log
Prince Cannon Cart
Earthquake
Arrows
Bats
Royal Delivery
Bats Prince Executioner Cannon Cart Inferno Dragon
Fireball
Executioner Cannon Cart Inferno Dragon
Poison
Bats Executioner
Lightning
Prince Executioner Cannon Cart Inferno Dragon
Rocket
Prince Executioner Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Tornado Prince Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tornado Fireball Inferno Dragon Prince Executioner Cannon Cart Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Tornado Fireball Inferno Dragon

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Prince Cannon Cart Inferno Dragon
Fireball
Tornado
Rocket
Tornado
Tornado
Fireball Rocket Executioner Cannon Cart
Prince
Bats
Executioner
Tornado
Cannon Cart
Bats Tornado
Inferno Dragon
Bats

Defense Synergies 3 8

Bats
Prince Cannon Cart Inferno Dragon
Fireball
Tornado
Rocket
Tornado
Tornado
Fireball Rocket Executioner Prince Cannon Cart Inferno Dragon
Prince
Bats Tornado Executioner
Executioner
Tornado Prince Cannon Cart
Cannon Cart
Bats Tornado Executioner
Inferno Dragon
Bats Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Fireball Executioner
Inferno Dragon Bats Prince Executioner Cannon Cart
Rocket Tornado Prince Bats Executioner Cannon Cart Inferno Dragon
Prince Inferno Dragon Bats Cannon Cart
Fireball Rocket Tornado Prince
Fireball Tornado Bats Executioner Cannon Cart
Bats Rocket Tornado Inferno Dragon Fireball Executioner
Rocket Fireball Cannon Cart
Inferno Dragon Tornado Prince
Tornado Prince Cannon Cart
Bats Executioner Fireball Tornado Cannon Cart
Executioner Inferno Dragon Bats Fireball Tornado
Prince Bats Fireball Rocket Cannon Cart
Fireball Rocket Executioner Bats Tornado Prince Cannon Cart
Inferno Dragon Prince Cannon Cart
Rocket Tornado Fireball Prince Inferno Dragon
Bats Fireball Tornado Prince Executioner Cannon Cart
Fireball Bats Tornado Prince Executioner Cannon Cart
Tornado Executioner Bats Fireball Cannon Cart Inferno Dragon
Tornado Prince Cannon Cart Inferno Dragon
Bats Fireball Prince Executioner Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Prince Cannon Cart
Fireball Rocket Prince Executioner Cannon Cart Inferno Dragon
Bats Rocket Prince Cannon Cart
Rocket Prince Bats Fireball Tornado Cannon Cart
Prince Executioner Cannon Cart Inferno Dragon
Fireball Rocket Executioner Bats Tornado
Rocket Prince Bats Fireball Cannon Cart
Prince Cannon Cart Inferno Dragon
Rocket Bats Fireball Tornado Prince Cannon Cart Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Prince Cannon Cart
Rocket Fireball Tornado Prince
Rocket Prince Cannon Cart Fireball Executioner
Fireball Executioner Cannon Cart
Bats Fireball Rocket Tornado Prince Executioner Cannon Cart Inferno Dragon
Bats Executioner Fireball Cannon Cart Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket
Fireball Tornado Executioner
Rocket Fireball Cannon Cart
Cannon Cart Fireball Rocket Prince
Fireball Rocket Executioner
Fireball Executioner Bats Rocket Tornado
Tornado Executioner
Fireball Tornado Executioner
Fireball Tornado
Rocket Bats Fireball Tornado Prince
Rocket Fireball Tornado Prince Cannon Cart
Fireball Rocket Tornado Executioner
Rocket Fireball Executioner Cannon Cart
Fireball Rocket Cannon Cart
Fireball Prince Cannon Cart
Rocket Fireball Executioner Cannon Cart
Fireball Rocket Executioner Cannon Cart
Fireball Rocket Tornado
Bats Rocket
Rocket Fireball Prince Executioner
Rocket Fireball Tornado
Rocket Fireball Prince
Rocket Fireball Tornado
Rocket Tornado Prince
Rocket Fireball Cannon Cart
Tornado Fireball Executioner
Inferno Dragon
Fireball Tornado Executioner
Fireball Tornado Prince
Fireball Rocket Tornado
Bats Fireball Tornado Executioner
Rocket Bats Fireball
Fireball
Fireball Rocket
Rocket Fireball
Prince
Rocket Fireball
Bats Fireball Rocket Prince Cannon Cart
Fireball Rocket Tornado Executioner
Fireball
Fireball Rocket Prince Executioner Cannon Cart
Fireball Executioner
Rocket Fireball Tornado
Prince Executioner Cannon Cart
Bats Fireball Rocket Tornado
Bats Fireball Rocket Tornado Executioner
Fireball Rocket Tornado Prince Executioner Cannon Cart

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