My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel
Zap
Goblin Barrel
Barbarian Barrel
Wizard Goblin Barrel
The Log
Mini P.E.K.K.A Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Goblin Barrel Bowler
Fireball
Hog Rider Wizard Goblin Barrel Bowler
Poison
Wizard
Lightning
Mini P.E.K.K.A Wizard Bowler
Rocket
Hog Rider Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Tornado Fireball Mini P.E.K.K.A Hog Rider Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Tornado Fireball

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Tornado Mini P.E.K.K.A Bowler
Fireball
Zap Hog Rider Tornado
Mini P.E.K.K.A
Zap Hog Rider Wizard Tornado Bowler
Hog Rider
Zap Fireball Mini P.E.K.K.A Wizard Goblin Barrel Tornado Bowler
Wizard
Tornado Mini P.E.K.K.A Hog Rider
Goblin Barrel
Hog Rider Bowler
Tornado
Zap Fireball Wizard Mini P.E.K.K.A Hog Rider Bowler
Bowler
Zap Mini P.E.K.K.A Hog Rider Goblin Barrel Tornado

Defense Synergies 5 6

Zap
Fireball Mini P.E.K.K.A Tornado Bowler
Fireball
Zap Tornado Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball Wizard Tornado Bowler
Hog Rider
Wizard
Tornado Mini P.E.K.K.A
Goblin Barrel
Tornado
Fireball Wizard Bowler Zap Mini P.E.K.K.A
Bowler
Tornado Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Wizard
Mini P.E.K.K.A Zap
Mini P.E.K.K.A Tornado Bowler
Mini P.E.K.K.A Bowler
Fireball Mini P.E.K.K.A Tornado Bowler
Fireball Tornado Bowler Zap
Tornado Zap Fireball Wizard
Bowler Zap Fireball
Mini P.E.K.K.A Tornado
Tornado Mini P.E.K.K.A Bowler
Zap Fireball Wizard Tornado Bowler
Zap Fireball Wizard Tornado
Mini P.E.K.K.A Bowler Zap Fireball Wizard
Fireball Wizard Bowler Zap Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Tornado Zap Fireball Mini P.E.K.K.A Bowler
Wizard Fireball Mini P.E.K.K.A Tornado Bowler
Fireball Zap Wizard Tornado Bowler
Zap Wizard Tornado Fireball Bowler
Mini P.E.K.K.A Tornado
Wizard Bowler Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Bowler
Fireball Zap Mini P.E.K.K.A Wizard Bowler
Zap Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Bowler Zap Fireball Tornado
Mini P.E.K.K.A Bowler
Fireball Wizard Zap Tornado
Mini P.E.K.K.A Fireball Bowler
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Bowler
Zap Fireball Tornado Bowler
Mini P.E.K.K.A Bowler Fireball Wizard
Wizard Fireball Bowler
Zap Fireball Mini P.E.K.K.A Tornado Bowler
Bowler Zap Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Bowler
Fireball
Fireball
Fireball Wizard Zap Bowler
Fireball Wizard Zap Tornado
Wizard Tornado Bowler
Fireball Zap Wizard Tornado Bowler
Fireball Zap Wizard Tornado
Fireball Mini P.E.K.K.A Tornado Bowler
Zap Fireball Wizard Tornado Bowler
Fireball Zap Wizard Tornado
Fireball Bowler
Fireball
Zap Fireball
Zap Fireball Wizard Bowler
Fireball Wizard Bowler
Fireball Tornado
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard Bowler
Zap Fireball Wizard Tornado Bowler
Fireball Bowler
Fireball Wizard Tornado
Tornado Bowler
Zap Fireball
Zap Tornado Fireball Wizard Bowler
Fireball Zap Wizard Tornado Bowler
Fireball Zap Wizard Tornado Bowler
Fireball Zap Tornado
Zap Fireball Wizard Tornado
Zap Fireball Wizard
Fireball Mini P.E.K.K.A Bowler
Zap Fireball Wizard
Zap Fireball
Fireball Wizard Bowler
Zap Fireball
Fireball Zap Wizard Tornado
Fireball
Fireball Mini P.E.K.K.A Wizard Bowler
Zap Fireball Wizard Bowler
Zap Fireball Tornado
Zap Fireball Tornado Bowler
Zap Fireball Tornado
Zap Fireball Tornado Bowler

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