My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Miner
Giant Snowball
Barbarians Minion Horde Hog Rider Miner
Zap
Minion Horde
Barbarian Barrel
Knight Barbarians Wizard
The Log
Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Minion Horde
Royal Delivery
Knight Barbarians Minion Horde Hog Rider Wizard Miner
Fireball
Barbarians Minion Horde Hog Rider Wizard
Poison
Barbarians Minion Horde Wizard
Lightning
Knight Wizard
Rocket
Barbarians Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tornado Miner Hog Rider Barbarians Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Tornado Miner

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Miner Knight Minion Horde
Knight
Hog Rider Zap Minion Horde Wizard Miner
Barbarians
Hog Rider
Minion Horde
Miner Zap Knight Hog Rider
Hog Rider
Zap Knight Barbarians Minion Horde Wizard Tornado
Wizard
Tornado Knight Hog Rider Miner
Tornado
Zap Wizard Hog Rider
Miner
Zap Minion Horde Knight Wizard

Defense Synergies 1 10

Zap
Knight Barbarians Minion Horde Tornado Miner
Knight
Zap Minion Horde Wizard Tornado
Barbarians
Zap Minion Horde
Minion Horde
Zap Knight Barbarians Tornado
Hog Rider
Wizard
Tornado Knight
Tornado
Wizard Zap Knight Minion Horde
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde Wizard
Barbarians Minion Horde Zap Knight
Barbarians Minion Horde Tornado Knight
Barbarians Minion Horde Knight
Barbarians Tornado
Tornado Zap
Minion Horde Tornado Zap Wizard
Zap Barbarians
Barbarians Minion Horde Tornado
Knight Tornado Barbarians Minion Horde Miner
Barbarians Minion Horde Zap Knight Wizard Tornado
Minion Horde Zap Wizard Tornado
Barbarians Minion Horde Zap Knight Wizard
Wizard Zap Barbarians Minion Horde Tornado
Barbarians Knight Minion Horde
Barbarians Minion Horde Tornado Zap
Barbarians Minion Horde Wizard Knight Tornado
Zap Knight Barbarians Minion Horde Wizard Tornado
Zap Wizard Tornado Knight Barbarians
Barbarians Tornado
Wizard Knight Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap
Zap Knight Wizard Miner
Barbarians Zap Knight Minion Horde
Zap Knight Barbarians Minion Horde Tornado
Barbarians Knight Minion Horde
Wizard Zap Minion Horde Tornado
Knight Barbarians Minion Horde
Knight Barbarians Minion Horde
Zap Minion Horde Knight Barbarians Tornado
Barbarians Minion Horde
Knight Barbarians Minion Horde
Zap Barbarians Tornado
Barbarians Knight Minion Horde Wizard
Wizard Barbarians Minion Horde
Barbarians Zap Knight Minion Horde Tornado
Zap Barbarians Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde
Zap Tornado Miner
Minion Horde Miner
Knight Barbarians
Wizard Zap Minion Horde
Wizard Zap Minion Horde Tornado
Minion Horde Wizard Tornado
Zap Wizard Tornado
Miner Zap Wizard Tornado
Minion Horde Tornado
Miner Zap Knight Minion Horde Wizard Tornado
Zap Wizard Tornado
Knight Miner
Minion Horde
Zap
Zap Minion Horde Wizard
Minion Horde Wizard
Tornado
Minion Horde
Zap Wizard
Zap Wizard Tornado Miner
Minion Horde
Wizard Tornado
Tornado
Zap Barbarians Minion Horde
Zap Tornado Wizard
Minion Horde
Miner Zap Wizard Tornado
Zap Wizard Tornado Miner
Miner Zap Tornado
Zap Minion Horde Wizard Tornado
Zap Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard Miner
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Barbarians
Zap Wizard Tornado
Miner Knight Minion Horde Wizard
Zap Wizard
Zap Tornado
Minion Horde
Zap Minion Horde Tornado
Zap Tornado
Zap Tornado Miner

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