My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians
Zap
Barbarian Barrel
Tesla Barbarians Bomb Tower
The Log
Barbarians
Earthquake
Tesla Barbarians Bomb Tower
Arrows
Royal Delivery
Barbarians
Fireball
Tesla Barbarians Bomb Tower
Poison
Barbarians Bomb Tower
Lightning
Tesla Bomb Tower
Rocket
Barbarians Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Bomb Tower Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Tesla Fireball Bomb Tower Barbarians Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Tornado Tesla Fireball

Attack Synergies 3 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Lightning
Tesla
Barbarians
Fireball
Arrows Tornado
Bomb Tower
Rocket
Tornado
Tornado
Fireball Rocket
Lightning
Arrows

Defense Synergies 3 9

Arrows
Tesla Barbarians Fireball Bomb Tower Tornado Lightning
Tesla
Arrows Fireball Tornado
Barbarians
Arrows
Fireball
Tornado Arrows Tesla Bomb Tower
Bomb Tower
Tornado Arrows Fireball
Rocket
Tornado
Tornado
Fireball Bomb Tower Rocket Arrows Tesla
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Tesla Fireball
Barbarians Bomb Tower Tesla
Tesla Barbarians Bomb Tower Rocket Tornado Lightning
Tesla Barbarians Bomb Tower
Lightning Arrows Barbarians Fireball Bomb Tower Rocket Tornado
Arrows Fireball Tornado Tesla Bomb Tower
Tesla Rocket Tornado Lightning Arrows Fireball Bomb Tower
Rocket Lightning Arrows Tesla Barbarians Fireball Bomb Tower
Tesla Barbarians Bomb Tower Tornado
Tornado Tesla Barbarians
Barbarians Arrows Tesla Fireball Bomb Tower Tornado
Arrows Tesla Fireball Tornado
Tesla Barbarians Bomb Tower Fireball Rocket Lightning
Fireball Bomb Tower Rocket Arrows Tesla Barbarians Tornado
Barbarians Tesla Bomb Tower
Barbarians Bomb Tower Rocket Tornado Tesla Fireball Lightning
Tesla Barbarians Bomb Tower Arrows Fireball Tornado
Arrows Tesla Fireball Bomb Tower Barbarians Tornado
Arrows Bomb Tower Tornado Tesla Barbarians Fireball
Barbarians Tesla Bomb Tower Tornado
Arrows Tesla Barbarians Fireball Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla Fireball
Fireball Arrows Tesla Bomb Tower Rocket Lightning
Barbarians Bomb Tower Rocket Lightning
Rocket Lightning Tesla Barbarians Fireball Tornado
Barbarians Tesla
Arrows Fireball Rocket Tesla Bomb Tower Tornado
Rocket Tesla Barbarians Fireball Bomb Tower Lightning
Tesla Barbarians Bomb Tower
Rocket Lightning Barbarians Fireball Bomb Tower Tornado
Tesla Barbarians
Tesla Barbarians Bomb Tower
Rocket Lightning Arrows Barbarians Fireball Tornado
Barbarians Rocket Lightning Tesla Fireball Bomb Tower
Tesla Barbarians Fireball Bomb Tower
Tesla Barbarians Fireball Bomb Tower Rocket Tornado Lightning
Arrows Tesla Barbarians Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows Rocket
Arrows Fireball Tornado
Rocket Lightning Arrows Fireball
Lightning Arrows Barbarians Fireball Rocket
Fireball Rocket Arrows
Arrows Fireball Rocket Tornado
Arrows Tornado
Arrows Fireball Tornado Lightning
Arrows Fireball Tornado Lightning
Rocket Lightning Fireball Tornado
Rocket Lightning Arrows Fireball Tornado
Fireball Lightning Arrows Rocket Tornado
Rocket Lightning Fireball
Lightning Arrows Fireball Rocket
Lightning Arrows Fireball
Rocket Lightning Arrows Fireball
Lightning Arrows Fireball Rocket
Lightning Arrows Fireball Rocket Tornado
Rocket Lightning
Rocket Lightning Arrows Fireball
Rocket Lightning Arrows Fireball Tornado
Rocket Lightning Fireball
Rocket Lightning Arrows Fireball Tornado
Rocket Tornado Lightning
Rocket Lightning Arrows Barbarians Fireball
Arrows Tornado Fireball
Arrows Fireball Tornado Lightning
Fireball Lightning Arrows Tornado
Fireball Rocket Lightning Arrows Tornado
Lightning Arrows Fireball Tornado
Rocket Lightning Fireball
Lightning Fireball
Lightning Arrows Fireball Rocket
Rocket Lightning Arrows Fireball
Rocket Arrows Fireball Lightning
Lightning Barbarians Fireball Rocket
Fireball Rocket Lightning Arrows Tornado
Arrows Fireball
Fireball Lightning Rocket
Arrows Fireball Lightning
Rocket Lightning Arrows Fireball Tornado
Fireball Rocket Tornado Lightning
Fireball Rocket Tornado Lightning
Lightning Fireball Rocket Tornado

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