My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon P.E.K.K.A Golem Princess Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golem Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Night Witch Graveyard
Giant Snowball
Witch Balloon Princess Night Witch Graveyard
Zap
Witch Balloon Princess Night Witch Graveyard
Barbarian Barrel
Witch Princess Night Witch Graveyard
The Log
Witch Princess Graveyard
Earthquake
Witch Graveyard
Arrows
Witch Princess Night Witch Graveyard
Royal Delivery
Witch Balloon P.E.K.K.A Princess Night Witch Graveyard
Fireball
Witch Balloon Princess Night Witch
Poison
Witch Balloon Princess Night Witch Graveyard
Lightning
Witch Balloon Night Witch
Rocket
Witch Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A Golem Princess Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Princess Night Witch Witch Balloon Graveyard P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Princess Night Witch Witch

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tornado
P.E.K.K.A Witch Balloon Golem Princess Night Witch Graveyard
Witch
Tornado P.E.K.K.A Golem Graveyard
Balloon
Tornado Golem Princess Graveyard
P.E.K.K.A
Tornado Witch Princess Night Witch Graveyard
Golem
Night Witch Tornado Witch Balloon Graveyard
Princess
Tornado Balloon P.E.K.K.A
Night Witch
Golem Tornado P.E.K.K.A Graveyard
Graveyard
Tornado Witch Balloon P.E.K.K.A Golem Night Witch

Defense Synergies 1 3

Tornado
P.E.K.K.A Witch Princess
Witch
Tornado
Balloon
P.E.K.K.A
Tornado Princess
Golem
Princess
Tornado P.E.K.K.A
Night Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

P.E.K.K.A Witch Night Witch
Tornado Witch P.E.K.K.A Night Witch
Witch P.E.K.K.A Night Witch
Tornado P.E.K.K.A Princess
Tornado Night Witch
Tornado Witch Princess Night Witch
P.E.K.K.A
Witch P.E.K.K.A Tornado Princess Night Witch
Tornado Night Witch
Witch Tornado Princess Night Witch
Tornado Witch Princess Night Witch
P.E.K.K.A Night Witch Witch
Tornado Witch P.E.K.K.A Princess Night Witch
P.E.K.K.A
Tornado P.E.K.K.A
Tornado Witch P.E.K.K.A Night Witch
Tornado Witch Night Witch
Tornado Witch Princess
P.E.K.K.A Tornado
Witch P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A
P.E.K.K.A Witch
P.E.K.K.A Tornado Night Witch
P.E.K.K.A Witch Night Witch
Tornado Witch Princess
P.E.K.K.A Witch Night Witch
P.E.K.K.A
P.E.K.K.A Tornado Witch
Witch P.E.K.K.A
P.E.K.K.A Witch
P.E.K.K.A Tornado
P.E.K.K.A Witch Night Witch
Witch Princess
Witch Tornado P.E.K.K.A Night Witch
Witch P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Tornado Princess
Tornado Witch Princess
Tornado Witch Princess
Tornado Princess
Tornado
Tornado Night Witch
Tornado Princess
Tornado Princess
Princess
Princess
Princess
Witch Princess
Princess
Tornado
Night Witch
Princess
Tornado Witch Princess
Night Witch
Tornado Princess
Tornado
Tornado Witch Princess
Witch
Tornado Witch Princess
Tornado Witch Princess
Tornado
Tornado Witch Princess Night Witch
Witch
Night Witch
Night Witch
Princess
P.E.K.K.A
Princess
Witch Princess Night Witch
Tornado Witch Princess
Princess
Princess
Tornado
P.E.K.K.A
Tornado Witch Princess
Tornado Witch Princess
Tornado Witch Princess

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