My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Elixir Collector Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Dart Goblin Balloon
Zap
Dart Goblin Balloon
Barbarian Barrel
Knight Dart Goblin Wizard Electro Wizard
The Log
Dart Goblin
Earthquake
Elixir Collector
Arrows
Dart Goblin
Royal Delivery
Knight Dart Goblin Wizard Balloon Electro Wizard
Fireball
Dart Goblin Wizard Elixir Collector Balloon Electro Wizard
Poison
Dart Goblin Wizard Elixir Collector Balloon Electro Wizard
Lightning
Knight Wizard Elixir Collector Balloon Electro Wizard
Rocket
Wizard Elixir Collector Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector Tornado Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Dart Goblin Tornado Freeze Electro Wizard Wizard Balloon Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Dart Goblin Tornado Freeze

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Balloon Wizard Electro Wizard
Dart Goblin
Knight Balloon
Wizard
Tornado Knight Balloon
Elixir Collector
Tornado
Wizard Freeze Balloon
Freeze
Balloon Tornado
Balloon
Knight Freeze Dart Goblin Wizard Tornado Electro Wizard
Electro Wizard
Knight Balloon

Defense Synergies 3 8

Knight
Dart Goblin Electro Wizard Wizard Tornado
Dart Goblin
Knight Tornado Electro Wizard
Wizard
Tornado Knight Freeze Electro Wizard
Elixir Collector
Tornado
Wizard Knight Dart Goblin Electro Wizard
Freeze
Wizard Electro Wizard
Balloon
Electro Wizard
Knight Dart Goblin Wizard Tornado Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Wizard Electro Wizard
Knight Dart Goblin Electro Wizard
Tornado Knight Dart Goblin Freeze Electro Wizard
Knight Dart Goblin Electro Wizard
Tornado
Tornado Freeze Dart Goblin Electro Wizard
Dart Goblin Tornado Electro Wizard Wizard Freeze
Dart Goblin Electro Wizard
Tornado
Knight Tornado Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Knight Wizard Tornado Freeze
Dart Goblin Wizard Tornado Electro Wizard
Knight Wizard Freeze Electro Wizard
Wizard Dart Goblin Tornado Freeze Electro Wizard
Knight Electro Wizard
Tornado Freeze Electro Wizard
Wizard Knight Tornado Electro Wizard
Knight Dart Goblin Wizard Tornado Electro Wizard
Wizard Tornado Freeze Knight Dart Goblin Electro Wizard
Dart Goblin Tornado Electro Wizard
Wizard Knight Dart Goblin Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Electro Wizard
Electro Wizard Knight Wizard
Knight Electro Wizard
Knight Tornado Electro Wizard
Knight
Wizard Dart Goblin Tornado Freeze Electro Wizard
Knight Dart Goblin Electro Wizard
Knight
Freeze Electro Wizard Knight Tornado
Dart Goblin
Knight Dart Goblin
Tornado Electro Wizard
Knight Wizard
Wizard Dart Goblin
Electro Wizard Knight Dart Goblin Tornado Freeze
Dart Goblin Wizard Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Freeze
Dart Goblin Tornado Electro Wizard
Dart Goblin
Knight Dart Goblin Freeze
Wizard
Wizard Dart Goblin Tornado Freeze
Dart Goblin Wizard Tornado
Dart Goblin Wizard Tornado Freeze
Dart Goblin Wizard Tornado
Tornado Electro Wizard
Knight Dart Goblin Wizard Tornado Electro Wizard
Dart Goblin Wizard Tornado
Knight Dart Goblin
Dart Goblin Freeze
Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Tornado Freeze
Dart Goblin Wizard Electro Wizard
Dart Goblin Wizard Tornado
Wizard Tornado
Tornado
Tornado Freeze Wizard
Dart Goblin Wizard Tornado Electro Wizard
Wizard Tornado
Dart Goblin Tornado
Dart Goblin Wizard Tornado Electro Wizard
Electro Wizard Dart Goblin Wizard Freeze
Dart Goblin Wizard
Freeze Electro Wizard
Wizard
Electro Wizard Dart Goblin Freeze
Dart Goblin Wizard Tornado Electro Wizard
Freeze
Knight Dart Goblin Wizard Electro Wizard
Dart Goblin Wizard
Tornado
Dart Goblin
Dart Goblin Tornado Freeze Electro Wizard
Dart Goblin Tornado Electro Wizard
Dart Goblin Tornado Freeze Electro Wizard

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