My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Fire Spirit Skeleton Army Balloon
Zap
Fire Spirit Skeleton Army Balloon
Barbarian Barrel
Fire Spirit Tesla Wizard Skeleton Army Electro Wizard
The Log
Fire Spirit Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Wizard Skeleton Army Balloon Electro Wizard
Fireball
Tesla Wizard Skeleton Army Balloon Electro Wizard
Poison
Wizard Skeleton Army Balloon Electro Wizard
Lightning
Tesla Wizard Balloon Electro Wizard
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Skeleton Army Tornado Tesla Electro Wizard Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Skeleton Army Tornado

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon
Tesla
Wizard
Tornado Rage Balloon
Rage
Balloon Wizard Electro Wizard
Skeleton Army
Tornado
Wizard Balloon
Balloon
Rage Fire Spirit Wizard Tornado Electro Wizard
Electro Wizard
Rage Balloon

Defense Synergies 1 10

Fire Spirit
Tornado Electro Wizard
Tesla
Wizard Skeleton Army Tornado Electro Wizard
Wizard
Tornado Tesla Skeleton Army Electro Wizard
Rage
Skeleton Army
Tesla Wizard Electro Wizard
Tornado
Wizard Fire Spirit Tesla Electro Wizard
Balloon
Electro Wizard
Fire Spirit Tesla Wizard Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard Electro Wizard
Skeleton Army Tesla Electro Wizard
Tesla Skeleton Army Tornado Fire Spirit Electro Wizard
Tesla Skeleton Army Electro Wizard
Skeleton Army Tornado
Skeleton Army Tornado Fire Spirit Tesla Electro Wizard
Tesla Tornado Electro Wizard Fire Spirit Wizard
Tesla Electro Wizard
Tesla Skeleton Army Tornado
Skeleton Army Tornado Fire Spirit Tesla Electro Wizard
Skeleton Army Electro Wizard Tesla Wizard Tornado
Tesla Wizard Tornado Electro Wizard
Tesla Skeleton Army Fire Spirit Wizard Electro Wizard
Fire Spirit Wizard Skeleton Army Tesla Tornado Electro Wizard
Skeleton Army Tesla Electro Wizard
Skeleton Army Tornado Tesla Electro Wizard
Tesla Wizard Skeleton Army Tornado Electro Wizard
Fire Spirit Tesla Wizard Skeleton Army Tornado Electro Wizard
Wizard Tornado Fire Spirit Tesla Electro Wizard
Tesla Tornado Electro Wizard
Wizard Skeleton Army Fire Spirit Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Electro Wizard
Electro Wizard Tesla Wizard
Skeleton Army Electro Wizard
Skeleton Army Tesla Tornado Electro Wizard
Tesla Skeleton Army
Fire Spirit Wizard Tesla Tornado Electro Wizard
Skeleton Army Tesla Electro Wizard
Tesla Skeleton Army
Electro Wizard Skeleton Army Tornado
Tesla Skeleton Army
Tesla
Skeleton Army Tornado Electro Wizard
Skeleton Army Tesla Wizard
Wizard Tesla Skeleton Army
Tesla Skeleton Army Electro Wizard Tornado
Tesla Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado Electro Wizard
Wizard Fire Spirit
Wizard Fire Spirit Tornado
Fire Spirit Wizard Tornado
Fire Spirit Wizard Tornado
Wizard Tornado
Fire Spirit Tornado Electro Wizard
Wizard Tornado Electro Wizard
Fire Spirit Wizard Tornado
Fire Spirit
Wizard
Wizard
Tornado
Fire Spirit Wizard Electro Wizard
Fire Spirit Wizard Tornado
Wizard Tornado
Tornado
Tornado Fire Spirit Wizard
Wizard Tornado Electro Wizard
Wizard Tornado
Tornado
Fire Spirit Wizard Tornado Electro Wizard
Electro Wizard Wizard
Wizard
Electro Wizard
Wizard
Electro Wizard Fire Spirit Skeleton Army
Fire Spirit Wizard Tornado Electro Wizard
Wizard Electro Wizard
Wizard
Tornado
Tornado Electro Wizard
Tornado Electro Wizard
Tornado Electro Wizard

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