My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Baby Dragon Witch P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Furnace Baby Dragon Witch Lumberjack
Zap
Furnace Witch
Barbarian Barrel
Furnace Witch Electro Wizard Lumberjack
The Log
Furnace Witch Lumberjack
Earthquake
Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Baby Dragon Witch P.E.K.K.A Electro Wizard Lumberjack
Fireball
Furnace Baby Dragon Witch Electro Wizard Lumberjack
Poison
Furnace Witch Electro Wizard
Lightning
Furnace Baby Dragon Witch Electro Wizard Lumberjack
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Tornado Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Fireball Furnace Baby Dragon Electro Wizard Lumberjack Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Fireball Furnace Baby Dragon

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Baby Dragon Electro Wizard
Furnace
Baby Dragon P.E.K.K.A
Tornado
Fireball Baby Dragon P.E.K.K.A Witch
Baby Dragon
Tornado Fireball Furnace Witch P.E.K.K.A Electro Wizard Lumberjack
Witch
Tornado Baby Dragon P.E.K.K.A Lumberjack
P.E.K.K.A
Tornado Electro Wizard Furnace Baby Dragon Witch Lumberjack
Electro Wizard
P.E.K.K.A Fireball Baby Dragon Lumberjack
Lumberjack
Baby Dragon Witch P.E.K.K.A Electro Wizard

Defense Synergies 2 16

Fireball
Tornado Electro Wizard Lumberjack
Furnace
Tornado Baby Dragon Electro Wizard Lumberjack
Tornado
Fireball P.E.K.K.A Furnace Baby Dragon Witch Electro Wizard
Baby Dragon
Furnace Tornado Witch P.E.K.K.A Lumberjack
Witch
Tornado Baby Dragon Electro Wizard Lumberjack
P.E.K.K.A
Tornado Baby Dragon Electro Wizard
Electro Wizard
Fireball Furnace Tornado Witch P.E.K.K.A Lumberjack
Lumberjack
Fireball Furnace Baby Dragon Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon Electro Wizard
P.E.K.K.A Lumberjack Furnace Witch Electro Wizard
Furnace Tornado Witch P.E.K.K.A Lumberjack Electro Wizard
Witch P.E.K.K.A Lumberjack Furnace Electro Wizard
Fireball Tornado P.E.K.K.A Lumberjack
Fireball Tornado Furnace Baby Dragon Electro Wizard Lumberjack
Furnace Tornado Electro Wizard Fireball Baby Dragon Witch
Fireball Baby Dragon P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Furnace Tornado Lumberjack
Tornado Electro Wizard Lumberjack
Witch Electro Wizard Fireball Furnace Tornado Baby Dragon Lumberjack
Fireball Furnace Tornado Baby Dragon Witch Electro Wizard
Furnace P.E.K.K.A Lumberjack Fireball Witch Electro Wizard
Fireball Furnace Tornado Baby Dragon Witch P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Furnace Electro Wizard Lumberjack
Tornado Fireball Furnace P.E.K.K.A Electro Wizard Lumberjack
Fireball Furnace Tornado Witch P.E.K.K.A Electro Wizard Lumberjack
Fireball Furnace Tornado Baby Dragon Witch Electro Wizard Lumberjack
Furnace Tornado Baby Dragon Witch Fireball Electro Wizard Lumberjack
P.E.K.K.A Tornado Electro Wizard Lumberjack
Fireball Furnace Baby Dragon Witch P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Furnace Witch P.E.K.K.A Electro Wizard
Fireball Electro Wizard Baby Dragon Lumberjack
P.E.K.K.A Lumberjack Furnace Witch Electro Wizard
P.E.K.K.A Lumberjack Fireball Tornado Electro Wizard
P.E.K.K.A Witch Lumberjack
Fireball Furnace Tornado Baby Dragon Witch Electro Wizard
P.E.K.K.A Fireball Furnace Witch Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Electro Wizard Fireball Tornado Baby Dragon Witch
Witch P.E.K.K.A
P.E.K.K.A Witch Lumberjack
P.E.K.K.A Fireball Tornado Electro Wizard
P.E.K.K.A Fireball Witch Lumberjack
Fireball Furnace Baby Dragon Witch
Witch Electro Wizard Fireball Furnace Tornado Baby Dragon P.E.K.K.A Lumberjack
Fireball Baby Dragon Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Tornado Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball
Fireball Furnace Baby Dragon
Fireball Furnace Tornado Baby Dragon Witch
Furnace Tornado Baby Dragon Witch
Fireball Tornado Baby Dragon
Fireball Tornado
Fireball Tornado Electro Wizard Lumberjack
Fireball Tornado Electro Wizard
Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Furnace Baby Dragon
Fireball Furnace Baby Dragon Witch
Fireball Furnace Baby Dragon
Fireball Tornado
Fireball Baby Dragon Electro Wizard
Fireball Tornado Baby Dragon Witch
Fireball Baby Dragon
Fireball Tornado
Tornado
Fireball Baby Dragon
Tornado Fireball Furnace Baby Dragon Witch
Witch
Fireball Tornado Baby Dragon Witch Electro Wizard
Fireball Tornado Baby Dragon Witch
Fireball Tornado Baby Dragon
Fireball Furnace Tornado Baby Dragon Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball
Fireball
Fireball Electro Wizard
P.E.K.K.A
Fireball
Electro Wizard Fireball Witch
Fireball Tornado Baby Dragon Witch Electro Wizard
Fireball
Fireball Baby Dragon Electro Wizard Lumberjack
Fireball Baby Dragon
Fireball Tornado
P.E.K.K.A
Fireball Tornado Baby Dragon Witch Electro Wizard
Fireball Tornado Witch Electro Wizard
Fireball Tornado Baby Dragon Witch Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: