My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Prince Electro Dragon Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Prince Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince Bandit
Giant Snowball
Baby Dragon Electro Dragon
Zap
Dark Prince Prince Bandit
Barbarian Barrel
Dark Prince Bandit
The Log
Dark Prince Prince Bandit
Earthquake
Arrows
Royal Delivery
Baby Dragon Dark Prince Prince Electro Dragon Bandit
Fireball
Baby Dragon Electro Dragon Bandit
Poison
Electro Dragon
Lightning
Baby Dragon Dark Prince Prince Electro Dragon Bandit
Rocket
Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Dark Prince Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Dark Prince Poison Prince Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Bandit Baby Dragon Dark Prince Poison Prince Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Bandit Baby Dragon Dark Prince

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tornado
Baby Dragon Dark Prince Poison Electro Dragon Golem
Baby Dragon
Tornado Golem Dark Prince Poison Prince Electro Dragon Bandit
Dark Prince
Prince Tornado Baby Dragon Poison Golem Bandit
Poison
Golem Tornado Baby Dragon Dark Prince Prince Electro Dragon
Prince
Dark Prince Baby Dragon Poison Golem
Electro Dragon
Golem Tornado Baby Dragon Poison
Golem
Baby Dragon Poison Electro Dragon Tornado Dark Prince Prince Bandit
Bandit
Baby Dragon Dark Prince Golem

Defense Synergies 0 13

Tornado
Baby Dragon Dark Prince Poison Prince Electro Dragon
Baby Dragon
Tornado Dark Prince Prince Electro Dragon Bandit
Dark Prince
Tornado Baby Dragon Poison Prince Electro Dragon Bandit
Poison
Tornado Dark Prince
Prince
Tornado Baby Dragon Dark Prince
Electro Dragon
Tornado Baby Dragon Dark Prince
Golem
Bandit
Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Dragon
Dark Prince Prince Electro Dragon Bandit
Tornado Prince Dark Prince Electro Dragon Bandit
Prince Dark Prince Electro Dragon Bandit
Tornado Dark Prince Poison Prince
Tornado Baby Dragon Dark Prince Electro Dragon Bandit
Tornado Baby Dragon Poison Electro Dragon
Baby Dragon Poison Electro Dragon Bandit
Tornado Prince
Tornado Dark Prince Prince Bandit
Poison Tornado Baby Dragon Dark Prince Electro Dragon Bandit
Tornado Baby Dragon Poison Electro Dragon
Prince Dark Prince Electro Dragon Bandit
Tornado Baby Dragon Dark Prince Poison Prince Electro Dragon
Prince Bandit
Tornado Prince Bandit
Tornado Dark Prince Poison Prince Electro Dragon
Tornado Baby Dragon Dark Prince Prince Electro Dragon Bandit
Tornado Baby Dragon Poison Dark Prince Electro Dragon Bandit
Tornado Prince
Dark Prince Baby Dragon Poison Prince Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Prince Bandit
Poison Bandit Baby Dragon Prince Electro Dragon
Bandit Dark Prince Prince Electro Dragon
Dark Prince Prince Tornado Bandit
Dark Prince Prince Bandit
Poison Tornado Baby Dragon Electro Dragon
Dark Prince Prince Bandit
Dark Prince Prince
Electro Dragon Tornado Baby Dragon Dark Prince Poison Prince Bandit
Dark Prince Prince Electro Dragon
Tornado Dark Prince Poison Prince
Dark Prince Prince Bandit
Baby Dragon Electro Dragon
Electro Dragon Tornado Baby Dragon Dark Prince Poison Prince
Poison Baby Dragon Dark Prince Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon Electro Dragon Bandit
Poison Tornado Baby Dragon Electro Dragon Bandit
Baby Dragon Poison Electro Dragon Bandit
Dark Prince Poison Prince
Poison Baby Dragon Dark Prince
Poison Tornado Baby Dragon Electro Dragon
Tornado Baby Dragon Poison
Poison Tornado Baby Dragon Electro Dragon
Poison Tornado Electro Dragon Bandit
Tornado Poison Prince Electro Dragon
Poison Tornado Dark Prince Prince Electro Dragon Bandit
Poison Tornado Baby Dragon Electro Dragon
Poison Baby Dragon Bandit
Baby Dragon Poison Electro Dragon Bandit
Baby Dragon Poison Prince
Baby Dragon Poison Electro Dragon Bandit
Baby Dragon Poison Electro Dragon Bandit
Tornado Poison
Baby Dragon Dark Prince Poison Prince Electro Dragon Bandit
Tornado Baby Dragon Poison Electro Dragon
Baby Dragon Poison Prince
Tornado Poison
Tornado Prince
Baby Dragon Poison Electro Dragon
Tornado Poison Baby Dragon Dark Prince Electro Dragon
Poison Tornado Baby Dragon Electro Dragon Bandit
Tornado Baby Dragon Poison Prince Electro Dragon Bandit
Poison Tornado Baby Dragon Bandit
Poison Tornado Baby Dragon Electro Dragon
Electro Dragon Poison
Poison Electro Dragon Bandit
Poison Electro Dragon
Prince
Poison
Dark Prince Prince Electro Dragon Bandit
Poison Tornado Baby Dragon Electro Dragon
Poison Baby Dragon Dark Prince Prince Electro Dragon
Baby Dragon Poison Electro Dragon
Tornado Poison
Dark Prince Prince Electro Dragon
Electro Dragon Tornado Baby Dragon Poison
Tornado Poison Electro Dragon
Poison Electro Dragon Tornado Baby Dragon Dark Prince Prince Bandit

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