My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Wizard Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Mega Minion Baby Dragon
Zap
Mortar Prince
Barbarian Barrel
Mortar Valkyrie Wizard
The Log
Prince
Earthquake
Mortar
Arrows
Royal Delivery
Mega Minion Valkyrie Wizard Baby Dragon Prince
Fireball
Mortar Mega Minion Wizard Baby Dragon
Poison
Mortar Mega Minion Wizard
Lightning
Mortar Mega Minion Valkyrie Wizard Baby Dragon Prince
Rocket
Mortar Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Valkyrie Wizard Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Tornado Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Tornado Mortar Valkyrie Baby Dragon Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Tornado Mortar

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Tornado Prince Mortar Valkyrie Baby Dragon
Mortar
Zap Mega Minion Tornado Baby Dragon
Mega Minion
Zap Mortar Valkyrie Baby Dragon
Valkyrie
Prince Zap Mega Minion Wizard Tornado Baby Dragon
Wizard
Tornado Valkyrie Prince
Tornado
Zap Wizard Baby Dragon Mortar Valkyrie
Baby Dragon
Tornado Zap Mortar Mega Minion Valkyrie Prince
Prince
Zap Valkyrie Wizard Baby Dragon

Defense Synergies 2 22

Zap
Mega Minion Mortar Valkyrie Tornado Baby Dragon Prince
Mortar
Zap Mega Minion Valkyrie Wizard Tornado Baby Dragon
Mega Minion
Zap Mortar Valkyrie Wizard Tornado Baby Dragon
Valkyrie
Zap Mortar Mega Minion Wizard Tornado Baby Dragon Prince
Wizard
Tornado Mortar Mega Minion Valkyrie Prince
Tornado
Wizard Zap Mortar Mega Minion Valkyrie Baby Dragon Prince
Baby Dragon
Zap Mortar Mega Minion Valkyrie Tornado Prince
Prince
Zap Valkyrie Wizard Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Mega Minion Valkyrie Wizard Baby Dragon
Zap Mortar Mega Minion Valkyrie Prince
Mortar Tornado Prince Mega Minion Valkyrie
Prince Mortar Mega Minion Valkyrie
Valkyrie Tornado Prince
Tornado Zap Mega Minion Valkyrie Baby Dragon
Mega Minion Tornado Zap Mortar Wizard Baby Dragon
Zap Valkyrie Baby Dragon
Mortar Tornado Prince
Tornado Valkyrie Prince
Valkyrie Zap Mega Minion Wizard Tornado Baby Dragon
Mega Minion Zap Wizard Tornado Baby Dragon
Mortar Prince Zap Valkyrie Wizard
Valkyrie Wizard Zap Mortar Mega Minion Tornado Baby Dragon Prince
Mortar Prince
Tornado Zap Mortar Prince
Wizard Mortar Valkyrie Tornado Prince
Mortar Zap Mega Minion Valkyrie Wizard Tornado Baby Dragon Prince
Zap Mortar Valkyrie Wizard Tornado Baby Dragon Mega Minion
Mortar Tornado Prince
Valkyrie Wizard Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Prince
Zap Mortar Mega Minion Valkyrie Wizard Baby Dragon Prince
Zap Valkyrie Prince
Valkyrie Prince Zap Tornado
Valkyrie Prince
Wizard Zap Tornado Baby Dragon
Prince Mega Minion Valkyrie
Valkyrie Prince
Zap Mortar Mega Minion Valkyrie Tornado Baby Dragon Prince
Mega Minion
Mega Minion Valkyrie Prince
Zap Valkyrie Tornado Prince
Prince Valkyrie Wizard
Wizard Valkyrie Baby Dragon
Zap Mortar Mega Minion Valkyrie Tornado Baby Dragon Prince
Valkyrie Zap Mega Minion Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie Baby Dragon
Mortar Zap Tornado Baby Dragon
Baby Dragon
Valkyrie Prince
Wizard Zap Mortar Valkyrie Baby Dragon
Wizard Zap Mega Minion Tornado Baby Dragon
Mortar Wizard Tornado Baby Dragon
Zap Wizard Tornado Baby Dragon
Zap Mortar Wizard Tornado
Tornado Prince
Zap Mortar Valkyrie Wizard Tornado Prince
Zap Wizard Tornado Baby Dragon
Mortar Baby Dragon
Mortar Baby Dragon
Zap Mortar Baby Dragon Prince
Zap Mortar Wizard Baby Dragon
Mortar Wizard Baby Dragon
Mortar Tornado
Zap Mortar Mega Minion Wizard Baby Dragon Prince
Zap Mortar Valkyrie Wizard Tornado Baby Dragon
Baby Dragon Prince
Wizard Tornado
Tornado Prince
Zap Mortar Baby Dragon
Zap Tornado Mortar Valkyrie Wizard Baby Dragon
Mega Minion
Mortar Zap Wizard Tornado Baby Dragon
Zap Mortar Wizard Tornado Baby Dragon Prince
Zap Mortar Tornado Baby Dragon
Zap Wizard Tornado Baby Dragon
Zap Mega Minion Wizard
Mega Minion
Zap Mortar Wizard
Zap
Prince
Wizard
Zap Prince
Zap Mega Minion Wizard Tornado Baby Dragon
Mega Minion Valkyrie Wizard Baby Dragon Prince
Zap Mortar Wizard Baby Dragon
Zap Tornado
Mega Minion Prince
Zap Tornado Baby Dragon
Zap Tornado
Zap Mortar Tornado Baby Dragon Prince

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