My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Wizard Witch Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Elite Barbarians
Giant Snowball
Archers Witch
Zap
Archers Royal Giant Witch
Barbarian Barrel
Archers Elite Barbarians Wizard Witch
The Log
Archers Royal Giant Elite Barbarians Witch
Earthquake
Archers Witch
Arrows
Archers Witch
Royal Delivery
Archers Elite Barbarians Wizard Witch Bowler
Fireball
Archers Elite Barbarians Wizard Witch Bowler
Poison
Archers Wizard Witch
Lightning
Elite Barbarians Wizard Witch Bowler
Rocket
Elite Barbarians Wizard Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Tornado Wizard Witch Bowler Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Archers Tornado Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Elite Barbarians Bowler
Royal Giant
Archers Elite Barbarians Wizard Tornado Witch Bowler
Elite Barbarians
Rage Archers Royal Giant Wizard
Wizard
Tornado Royal Giant Elite Barbarians Rage
Rage
Elite Barbarians Witch Wizard
Tornado
Wizard Royal Giant Witch Bowler
Witch
Rage Royal Giant Tornado Bowler
Bowler
Archers Royal Giant Tornado Witch

Defense Synergies 2 6

Archers
Tornado Witch Bowler
Royal Giant
Elite Barbarians
Wizard
Wizard
Tornado Elite Barbarians
Rage
Tornado
Wizard Bowler Archers Witch
Witch
Archers Tornado Bowler
Bowler
Tornado Archers Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard
Elite Barbarians Witch
Tornado Witch Bowler Archers Elite Barbarians
Elite Barbarians Witch Bowler
Elite Barbarians Tornado Bowler
Tornado Bowler Archers
Tornado Archers Wizard Witch
Bowler
Witch Elite Barbarians Tornado
Elite Barbarians Tornado Archers Bowler
Archers Witch Wizard Tornado Bowler
Archers Wizard Tornado Witch
Bowler Elite Barbarians Wizard Witch
Wizard Bowler Tornado Witch
Elite Barbarians
Tornado Elite Barbarians Bowler
Wizard Elite Barbarians Tornado Witch Bowler
Archers Elite Barbarians Wizard Tornado Witch Bowler
Wizard Tornado Witch Archers Bowler
Elite Barbarians Tornado
Wizard Bowler Archers Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians Witch Bowler
Archers Elite Barbarians Wizard Bowler
Elite Barbarians Witch Bowler
Bowler Elite Barbarians Tornado
Elite Barbarians Witch Bowler
Wizard Archers Tornado Witch
Archers Elite Barbarians Witch Bowler
Elite Barbarians
Elite Barbarians Tornado Witch
Witch
Elite Barbarians Witch Bowler
Elite Barbarians Tornado Bowler
Elite Barbarians Bowler Wizard Witch
Wizard Archers Witch Bowler
Elite Barbarians Witch Archers Tornado Bowler
Bowler Archers Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado Bowler
Wizard Bowler
Wizard Tornado Witch
Archers Wizard Tornado Witch Bowler
Wizard Tornado Bowler
Wizard Tornado
Elite Barbarians Tornado Bowler
Wizard Tornado Bowler
Archers Wizard Tornado
Elite Barbarians Bowler
Elite Barbarians
Wizard Witch Bowler
Wizard Bowler
Tornado
Archers Wizard Bowler
Wizard Tornado Witch Bowler
Bowler
Wizard Tornado
Tornado Bowler
Tornado Wizard Witch Bowler
Witch
Wizard Tornado Witch Bowler
Wizard Tornado Witch Bowler
Tornado
Elite Barbarians Archers Wizard Tornado Witch
Wizard Witch
Elite Barbarians Bowler
Wizard
Wizard Bowler
Archers Witch
Archers Wizard Tornado Witch
Wizard Bowler
Wizard Bowler
Tornado
Elite Barbarians
Elite Barbarians Tornado Witch Bowler
Tornado Witch
Tornado Witch Bowler

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