My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers Princess Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Three Musketeers Princess Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Night Witch Graveyard
Giant Snowball
Three Musketeers Princess Night Witch Graveyard
Zap
Three Musketeers Princess Night Witch Graveyard
Barbarian Barrel
Wizard Three Musketeers Princess Night Witch Graveyard
The Log
Three Musketeers Princess Graveyard
Earthquake
Elixir Collector Graveyard
Arrows
Princess Night Witch Graveyard
Royal Delivery
Wizard Three Musketeers Princess Night Witch Graveyard
Fireball
Wizard Elixir Collector Three Musketeers Princess Night Witch
Poison
Wizard Elixir Collector Three Musketeers Princess Night Witch Graveyard
Lightning
Wizard Elixir Collector Three Musketeers Night Witch
Rocket
Wizard Elixir Collector Three Musketeers Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Freeze Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Tornado Freeze Princess Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Princess Freeze Night Witch Wizard Graveyard Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Princess Freeze Night Witch

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Tornado
Elixir Collector
Three Musketeers
Tornado Graveyard
Tornado
Wizard Three Musketeers Freeze Princess Night Witch Graveyard
Freeze
Graveyard Tornado
Princess
Tornado
Night Witch
Tornado Graveyard
Graveyard
Freeze Three Musketeers Tornado Night Witch

Defense Synergies 1 3

Wizard
Tornado Freeze
Elixir Collector
Three Musketeers
Tornado
Tornado
Wizard Three Musketeers Princess
Freeze
Wizard
Princess
Tornado
Night Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Three Musketeers Night Witch
Three Musketeers Tornado Freeze Night Witch
Three Musketeers Night Witch
Tornado Princess
Tornado Freeze Night Witch
Three Musketeers Tornado Wizard Freeze Princess Night Witch
Three Musketeers Tornado Princess Night Witch
Tornado Night Witch
Wizard Tornado Freeze Princess Night Witch
Three Musketeers Wizard Tornado Princess Night Witch
Night Witch Wizard Three Musketeers Freeze
Wizard Three Musketeers Tornado Freeze Princess Night Witch
Three Musketeers
Tornado Three Musketeers Freeze
Wizard Three Musketeers Tornado Night Witch
Wizard Three Musketeers Tornado Night Witch
Wizard Tornado Freeze Princess
Three Musketeers Tornado
Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Wizard
Tornado Night Witch
Three Musketeers Night Witch
Wizard Three Musketeers Tornado Freeze Princess
Night Witch
Freeze Tornado
Three Musketeers
Tornado
Wizard Three Musketeers Night Witch
Wizard Three Musketeers Princess
Three Musketeers Tornado Freeze Night Witch
Wizard Freeze Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Freeze
Tornado Princess
Freeze
Wizard
Wizard Tornado Freeze Princess
Wizard Tornado Princess
Wizard Tornado Freeze Princess
Wizard Tornado
Three Musketeers Tornado Night Witch
Wizard Tornado Princess
Wizard Tornado Princess
Three Musketeers Princess
Freeze Princess
Princess
Wizard Three Musketeers Princess
Wizard Three Musketeers Princess
Three Musketeers Tornado Freeze
Night Witch
Wizard Three Musketeers Princess
Wizard Tornado Princess
Night Witch
Wizard Tornado Princess
Tornado
Tornado Freeze Wizard Princess
Wizard Tornado Princess
Wizard Tornado Princess
Tornado
Wizard Tornado Princess Night Witch
Wizard Freeze
Night Witch
Wizard Night Witch
Freeze Princess
Wizard Princess
Freeze Princess Night Witch
Wizard Three Musketeers Tornado Princess
Freeze
Wizard Three Musketeers Princess
Wizard Princess
Tornado
Three Musketeers
Tornado Freeze Princess
Tornado Princess
Tornado Freeze Princess

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