My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tombstone Balloon Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Bandit
Giant Snowball
Tombstone Balloon
Zap
Firecracker Tombstone Balloon Bandit
Barbarian Barrel
Knight Firecracker Tombstone Bandit Magic Archer
The Log
Firecracker Tombstone Bandit
Earthquake
Firecracker Tombstone
Arrows
Firecracker Tombstone
Royal Delivery
Knight Firecracker Balloon Bandit Magic Archer
Fireball
Firecracker Tombstone Balloon Bandit Magic Archer
Poison
Firecracker Tombstone Balloon Magic Archer
Lightning
Knight Tombstone Balloon Bandit Magic Archer
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Tombstone Bandit Fireball Magic Archer Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Firecracker Tombstone

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Balloon Knight Bandit Magic Archer
Knight
Firecracker Balloon Zap Fireball Magic Archer
Firecracker
Zap Knight Balloon Bandit
Tombstone
Fireball
Zap Knight Magic Archer
Balloon
Zap Knight Firecracker Bandit Magic Archer
Bandit
Zap Firecracker Balloon Magic Archer
Magic Archer
Zap Knight Fireball Balloon Bandit

Defense Synergies 3 12

Zap
Fireball Knight Firecracker Tombstone Bandit Magic Archer
Knight
Firecracker Magic Archer Zap Fireball
Firecracker
Knight Zap Tombstone Bandit
Tombstone
Zap Firecracker Fireball Magic Archer
Fireball
Zap Knight Tombstone Bandit
Balloon
Bandit
Zap Firecracker Fireball Magic Archer
Magic Archer
Knight Zap Tombstone Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Tombstone Fireball Magic Archer
Zap Knight Firecracker Tombstone Bandit
Knight Tombstone Bandit
Knight Firecracker Tombstone Bandit
Firecracker Tombstone Fireball
Fireball Zap Firecracker Bandit Magic Archer
Zap Firecracker Tombstone Fireball Magic Archer
Zap Fireball Bandit Magic Archer
Tombstone
Knight Firecracker Bandit
Zap Knight Firecracker Tombstone Fireball Bandit Magic Archer
Zap Firecracker Fireball Magic Archer
Tombstone Zap Knight Fireball Bandit
Fireball Zap Firecracker Tombstone Magic Archer
Knight Tombstone Bandit
Zap Fireball Bandit
Knight Firecracker Tombstone Fireball
Tombstone Fireball Zap Knight Firecracker Bandit Magic Archer
Zap Knight Firecracker Tombstone Fireball Bandit Magic Archer
Knight Firecracker Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tombstone Fireball Bandit
Fireball Bandit Zap Knight Firecracker Magic Archer
Tombstone Bandit Zap Knight
Zap Knight Fireball Bandit
Knight Tombstone Bandit
Firecracker Fireball Zap Magic Archer
Knight Tombstone Fireball Bandit
Knight
Zap Knight Firecracker Tombstone Fireball Bandit Magic Archer
Tombstone
Knight Tombstone
Zap Fireball
Knight Tombstone Fireball Bandit
Firecracker Fireball Magic Archer
Tombstone Zap Knight Firecracker Fireball Magic Archer
Zap Firecracker Fireball Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Firecracker Bandit
Firecracker Fireball Zap Bandit Magic Archer
Fireball Bandit Magic Archer
Knight Firecracker Fireball
Fireball Zap Firecracker Magic Archer
Firecracker Fireball Zap Magic Archer
Firecracker Magic Archer
Fireball Zap Firecracker Magic Archer
Fireball Zap Firecracker Bandit
Fireball
Firecracker Zap Knight Fireball Bandit Magic Archer
Fireball Zap Firecracker Magic Archer
Knight Firecracker Fireball Bandit Magic Archer
Firecracker Fireball Bandit Magic Archer
Zap Firecracker Fireball Magic Archer
Zap Firecracker Fireball Bandit Magic Archer
Magic Archer Firecracker Fireball Bandit
Fireball
Zap Firecracker Fireball Bandit Magic Archer
Zap Firecracker Fireball Magic Archer
Fireball Magic Archer
Fireball
Zap Fireball
Zap Firecracker Fireball Magic Archer
Firecracker Fireball Zap Bandit Magic Archer
Fireball Zap Bandit Magic Archer
Fireball Zap Firecracker Bandit Magic Archer
Zap Firecracker Fireball Magic Archer
Zap Firecracker Fireball
Fireball
Zap Fireball Bandit Magic Archer
Zap Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Zap Tombstone Fireball Bandit Magic Archer
Fireball Zap Firecracker Magic Archer
Fireball
Fireball Knight Firecracker Magic Archer
Zap Firecracker Fireball Magic Archer
Zap Fireball
Firecracker
Zap Firecracker Fireball Magic Archer
Firecracker Zap Fireball Magic Archer
Zap Firecracker Fireball Bandit Magic Archer

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