My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Night Witch
Giant Snowball
Tombstone Hog Rider Night Witch
Zap
Tombstone Night Witch
Barbarian Barrel
Tombstone Valkyrie Electro Wizard Night Witch
The Log
Tombstone Hog Rider
Earthquake
Tombstone Hog Rider
Arrows
Tombstone Night Witch
Royal Delivery
Valkyrie Hog Rider Electro Wizard Night Witch
Fireball
Tombstone Hog Rider Electro Wizard Night Witch
Poison
Tombstone Electro Wizard Night Witch
Lightning
Tombstone Valkyrie Electro Wizard Night Witch
Rocket
Valkyrie Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Valkyrie Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tombstone Valkyrie Hog Rider Electro Wizard Night Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Tombstone Valkyrie

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Lightning Night Witch
Tombstone
Valkyrie
Hog Rider Electro Wizard
Hog Rider
Arrows Valkyrie Lightning The Log Electro Wizard
Lightning
Hog Rider Arrows
The Log
Hog Rider
Electro Wizard
Valkyrie Hog Rider
Night Witch
Arrows

Defense Synergies 0 12

Arrows
Tombstone Valkyrie Lightning
Tombstone
Arrows Electro Wizard Night Witch
Valkyrie
Arrows The Log Electro Wizard Night Witch
Hog Rider
Lightning
Arrows The Log
The Log
Valkyrie Lightning Electro Wizard Night Witch
Electro Wizard
Tombstone Valkyrie The Log Night Witch
Night Witch
Tombstone Valkyrie The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tombstone Valkyrie The Log Electro Wizard
Tombstone Valkyrie The Log Electro Wizard Night Witch
Tombstone Valkyrie Lightning Electro Wizard Night Witch
Night Witch Tombstone Valkyrie Electro Wizard
Lightning Arrows Tombstone Valkyrie The Log
Arrows The Log Valkyrie Electro Wizard Night Witch
Lightning Electro Wizard Arrows Tombstone Night Witch
Lightning Arrows Valkyrie The Log Electro Wizard
Tombstone Night Witch
Valkyrie Electro Wizard Night Witch
Valkyrie Electro Wizard Arrows Tombstone The Log Night Witch
Arrows Electro Wizard Night Witch
Tombstone Night Witch Valkyrie Lightning The Log Electro Wizard
Valkyrie Arrows Tombstone The Log Electro Wizard Night Witch
Tombstone Electro Wizard
Lightning The Log Electro Wizard
Arrows Tombstone Valkyrie Electro Wizard Night Witch
Arrows Tombstone Valkyrie The Log Electro Wizard Night Witch
Arrows Valkyrie The Log Tombstone Electro Wizard
Electro Wizard
Valkyrie Arrows The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone Electro Wizard
Electro Wizard Arrows Valkyrie Lightning The Log
Tombstone Valkyrie Lightning The Log Electro Wizard
Valkyrie Lightning The Log Electro Wizard Night Witch
Tombstone Valkyrie Night Witch
Arrows Electro Wizard
Tombstone Valkyrie Lightning Electro Wizard Night Witch
Valkyrie
Lightning Electro Wizard Tombstone Valkyrie The Log
Tombstone
Tombstone Valkyrie
Lightning Arrows Valkyrie The Log Electro Wizard
Lightning Tombstone Valkyrie Night Witch
Valkyrie
Tombstone Electro Wizard Valkyrie Lightning The Log Night Witch
Arrows Valkyrie The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie The Log
Arrows The Log Electro Wizard
Lightning Arrows The Log
Lightning Arrows Valkyrie The Log
Arrows Valkyrie The Log
Arrows
Arrows The Log
Arrows The Log Lightning
Arrows The Log Lightning
Lightning Electro Wizard Night Witch
Lightning Arrows Valkyrie The Log Electro Wizard
Lightning Arrows
Lightning The Log
Lightning Arrows
Lightning Arrows The Log
Lightning Arrows The Log
Lightning Arrows The Log
Lightning Arrows
Lightning Night Witch
Lightning Arrows The Log Electro Wizard
Lightning Arrows Valkyrie The Log
Lightning The Log Night Witch
Lightning Arrows
Lightning The Log
Lightning Arrows The Log
Arrows The Log Valkyrie
Arrows The Log Lightning Electro Wizard
Lightning Arrows The Log
Lightning Arrows The Log
Lightning Arrows Electro Wizard Night Witch
Lightning Electro Wizard
Lightning Night Witch
Lightning Arrows The Log Night Witch
Lightning Arrows Electro Wizard
Arrows Lightning The Log
Lightning Electro Wizard Tombstone Night Witch
Lightning Arrows Electro Wizard
Arrows The Log
Lightning Valkyrie Electro Wizard
Arrows The Log Lightning
Lightning Arrows
Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: