My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Giant Skeleton Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton Inferno Dragon
Giant Snowball
Tombstone Hog Rider Inferno Dragon
Zap
Tombstone Inferno Dragon
Barbarian Barrel
Tombstone Giant Skeleton Ice Wizard
The Log
Tombstone Hog Rider Giant Skeleton
Earthquake
Tombstone Hog Rider
Arrows
Tombstone
Royal Delivery
Hog Rider Giant Skeleton Ice Wizard Inferno Dragon
Fireball
Tombstone Hog Rider Ice Wizard Inferno Dragon
Poison
Tombstone Ice Wizard
Lightning
Tombstone Ice Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Tornado Giant Skeleton Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Tornado Ice Wizard Fireball Hog Rider Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Tombstone Tornado Ice Wizard

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Tornado Giant Skeleton Ice Wizard
Tombstone
Fireball
Zap Hog Rider Tornado
Hog Rider
Zap Fireball Tornado Giant Skeleton
Tornado
Zap Fireball Hog Rider Giant Skeleton Ice Wizard
Giant Skeleton
Zap Hog Rider Tornado Ice Wizard
Ice Wizard
Zap Tornado Giant Skeleton
Inferno Dragon

Defense Synergies 3 13

Zap
Fireball Tombstone Tornado Giant Skeleton Ice Wizard Inferno Dragon
Tombstone
Zap Fireball Ice Wizard Inferno Dragon
Fireball
Zap Tornado Tombstone Ice Wizard
Hog Rider
Tornado
Fireball Ice Wizard Zap Giant Skeleton Inferno Dragon
Giant Skeleton
Zap Tornado Ice Wizard
Ice Wizard
Tornado Zap Tombstone Fireball Giant Skeleton Inferno Dragon
Inferno Dragon
Zap Tombstone Tornado Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Fireball
Inferno Dragon Zap Tombstone Ice Wizard
Tornado Tombstone Giant Skeleton Ice Wizard Inferno Dragon
Inferno Dragon Tombstone Ice Wizard
Tombstone Fireball Tornado Giant Skeleton
Fireball Tornado Zap Ice Wizard
Tornado Inferno Dragon Zap Tombstone Fireball Ice Wizard
Zap Fireball Giant Skeleton
Inferno Dragon Tombstone Tornado Ice Wizard
Tornado Giant Skeleton Ice Wizard
Ice Wizard Zap Tombstone Fireball Tornado Giant Skeleton
Inferno Dragon Zap Fireball Tornado Ice Wizard
Tombstone Zap Fireball Giant Skeleton Ice Wizard
Fireball Zap Tombstone Tornado
Inferno Dragon Tombstone
Tornado Zap Fireball Inferno Dragon
Tombstone Fireball Tornado
Tombstone Fireball Zap Tornado Ice Wizard
Zap Tornado Tombstone Fireball Giant Skeleton Ice Wizard Inferno Dragon
Tornado Inferno Dragon
Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone Fireball Giant Skeleton
Fireball Zap Inferno Dragon
Tombstone Giant Skeleton Zap
Giant Skeleton Zap Fireball Tornado
Giant Skeleton Tombstone Inferno Dragon
Fireball Zap Tornado Ice Wizard
Tombstone Fireball Giant Skeleton Ice Wizard
Giant Skeleton Inferno Dragon
Zap Giant Skeleton Tombstone Fireball Tornado Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Tombstone Giant Skeleton
Zap Fireball Tornado Giant Skeleton
Giant Skeleton Tombstone Fireball
Fireball
Tombstone Zap Fireball Tornado Giant Skeleton Inferno Dragon
Zap Fireball Giant Skeleton Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Zap Tornado Ice Wizard
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Zap
Fireball Zap Tornado Ice Wizard
Tornado
Fireball Zap Tornado Ice Wizard
Fireball Zap Tornado
Fireball Tornado
Zap Fireball Tornado
Fireball Zap Tornado
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball Tornado
Zap Fireball
Zap Fireball Tornado
Fireball Giant Skeleton
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Ice Wizard
Inferno Dragon
Fireball Zap Tornado Ice Wizard
Fireball Zap Tornado
Fireball Zap Tornado
Zap Fireball Tornado Ice Wizard
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Giant Skeleton
Fireball
Zap Tombstone Fireball
Fireball Zap Tornado Ice Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Tornado Giant Skeleton
Zap Fireball Tornado Giant Skeleton
Zap Fireball Tornado
Zap Fireball Tornado Giant Skeleton

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