My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Hogs Three Musketeers Miner
Giant Snowball
Bats Minions Tombstone Royal Hogs Three Musketeers Miner
Zap
Bats Minions Tombstone Royal Hogs Three Musketeers
Barbarian Barrel
Tombstone Royal Hogs Three Musketeers
The Log
Tombstone Royal Hogs Three Musketeers
Earthquake
Tombstone Royal Hogs
Arrows
Bats Minions Tombstone Royal Hogs
Royal Delivery
Bats Minions Royal Hogs Three Musketeers Miner
Fireball
Minions Tombstone Royal Hogs Three Musketeers
Poison
Bats Minions Tombstone Royal Hogs Three Musketeers
Lightning
Tombstone Three Musketeers
Rocket
Royal Hogs Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Tornado Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Minions Tombstone Tornado Miner Royal Hogs Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Minions Tombstone

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Minions Royal Hogs Barbarian Barrel
Minions
Miner Bats Royal Hogs Barbarian Barrel
Tombstone
Royal Hogs
Bats Minions Three Musketeers Barbarian Barrel
Three Musketeers
Royal Hogs Barbarian Barrel Tornado Miner
Barbarian Barrel
Bats Minions Royal Hogs Three Musketeers Tornado Miner
Tornado
Three Musketeers Barbarian Barrel
Miner
Bats Minions Three Musketeers Barbarian Barrel

Defense Synergies 0 9

Bats
Minions Barbarian Barrel
Minions
Bats Tombstone Barbarian Barrel
Tombstone
Minions Barbarian Barrel
Royal Hogs
Three Musketeers
Barbarian Barrel Tornado
Barbarian Barrel
Bats Minions Tombstone Three Musketeers Tornado Miner
Tornado
Three Musketeers Barbarian Barrel
Miner
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone Barbarian Barrel
Bats Minions Tombstone Three Musketeers
Three Musketeers Tornado Bats Minions Tombstone
Three Musketeers Bats Minions Tombstone
Tombstone Barbarian Barrel Tornado
Barbarian Barrel Tornado Bats Minions
Bats Minions Three Musketeers Tornado Tombstone
Barbarian Barrel
Three Musketeers Minions Tombstone Tornado
Tornado Barbarian Barrel Miner
Bats Minions Tombstone Barbarian Barrel Tornado
Minions Three Musketeers Bats Tornado
Tombstone Bats Minions Three Musketeers
Three Musketeers Bats Minions Tombstone Barbarian Barrel Tornado
Tombstone Three Musketeers
Tornado Three Musketeers
Three Musketeers Bats Minions Tombstone Tornado
Tombstone Bats Minions Three Musketeers Barbarian Barrel Tornado
Barbarian Barrel Tornado Bats Minions Tombstone
Three Musketeers Tornado
Bats Minions Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Barbarian Barrel
Barbarian Barrel Miner
Tombstone Bats Minions
Bats Barbarian Barrel Tornado
Tombstone Three Musketeers
Bats Minions Three Musketeers Tornado
Bats Minions Tombstone
Bats Minions Tombstone Barbarian Barrel Tornado
Tombstone Three Musketeers
Bats Minions Tombstone
Tornado
Tombstone Three Musketeers
Three Musketeers
Tombstone Bats Minions Three Musketeers Barbarian Barrel Tornado
Bats Minions Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel Tornado Miner
Barbarian Barrel Miner
Barbarian Barrel
Barbarian Barrel
Bats Minions Tornado
Tornado
Barbarian Barrel Tornado
Miner Tornado
Bats Minions Three Musketeers Tornado
Miner Barbarian Barrel Tornado
Tornado
Three Musketeers Barbarian Barrel Miner
Minions Barbarian Barrel
Barbarian Barrel
Three Musketeers Barbarian Barrel
Three Musketeers Barbarian Barrel
Three Musketeers Barbarian Barrel Tornado
Bats Minions
Three Musketeers Barbarian Barrel
Barbarian Barrel Tornado Miner
Minions
Tornado
Tornado
Barbarian Barrel
Tornado Barbarian Barrel
Miner Barbarian Barrel Tornado
Tornado Miner
Miner Barbarian Barrel Tornado
Bats Tornado
Bats Minions
Miner
Bats Minions Tombstone Barbarian Barrel
Three Musketeers Tornado
Barbarian Barrel
Miner Three Musketeers
Tornado
Three Musketeers
Bats Minions Tornado
Bats Tornado
Barbarian Barrel Tornado Miner

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