My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Prince Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince Giant Skeleton
Giant Snowball
Tombstone Goblin Barrel
Zap
Tombstone Goblin Barrel Prince
Barbarian Barrel
Tombstone Wizard Goblin Barrel Giant Skeleton Electro Wizard
The Log
Tombstone Goblin Barrel Prince Giant Skeleton
Earthquake
Tombstone Goblin Barrel
Arrows
Tombstone Goblin Barrel
Royal Delivery
Wizard Goblin Barrel Prince Giant Skeleton Electro Wizard
Fireball
Tombstone Wizard Goblin Barrel Electro Wizard
Poison
Tombstone Wizard Electro Wizard
Lightning
Tombstone Wizard Prince Electro Wizard
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tombstone Goblin Barrel Electro Wizard Wizard Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Tombstone Goblin Barrel

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Electro Wizard Giant Skeleton The Log
Tombstone
Wizard
Prince Giant Skeleton
Goblin Barrel
Prince Giant Skeleton
Prince
Zap Goblin Barrel Wizard The Log Electro Wizard
Giant Skeleton
Zap Wizard Goblin Barrel The Log Electro Wizard
The Log
Zap Prince Giant Skeleton
Electro Wizard
Zap Prince Giant Skeleton

Defense Synergies 2 15

Zap
Electro Wizard Tombstone Prince Giant Skeleton The Log
Tombstone
Zap Wizard Prince Electro Wizard
Wizard
Tombstone Prince Giant Skeleton The Log Electro Wizard
Goblin Barrel
Prince
The Log Zap Tombstone Wizard Electro Wizard
Giant Skeleton
Zap Wizard The Log Electro Wizard
The Log
Prince Zap Wizard Giant Skeleton Electro Wizard
Electro Wizard
Zap Tombstone Wizard Prince Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Wizard The Log Electro Wizard
Zap Tombstone Prince The Log Electro Wizard
Prince Tombstone Giant Skeleton Electro Wizard
Prince Tombstone Electro Wizard
Tombstone Prince Giant Skeleton The Log
The Log Zap Electro Wizard
Electro Wizard Zap Tombstone Wizard
Zap Giant Skeleton The Log Electro Wizard
Tombstone Prince
Prince Giant Skeleton Electro Wizard
Electro Wizard Zap Tombstone Wizard Giant Skeleton The Log
Zap Wizard Electro Wizard
Tombstone Prince Zap Wizard Giant Skeleton The Log Electro Wizard
Wizard Zap Tombstone Prince The Log Electro Wizard
Tombstone Prince Electro Wizard
Zap Prince The Log Electro Wizard
Wizard Tombstone Prince Electro Wizard
Tombstone Zap Wizard Prince The Log Electro Wizard
Zap Wizard The Log Tombstone Giant Skeleton Electro Wizard
Prince Electro Wizard
Wizard Prince Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone Prince Giant Skeleton Electro Wizard
Electro Wizard Zap Wizard Prince The Log
Tombstone Giant Skeleton Zap Prince The Log Electro Wizard
Prince Giant Skeleton Zap The Log Electro Wizard
Giant Skeleton Tombstone Prince
Wizard Zap Electro Wizard
Prince Tombstone Giant Skeleton Electro Wizard
Giant Skeleton Prince
Zap Giant Skeleton Electro Wizard Tombstone Prince The Log
Tombstone
Tombstone Prince Giant Skeleton
Zap Prince Giant Skeleton The Log Electro Wizard
Prince Giant Skeleton Tombstone Wizard
Wizard
Tombstone Electro Wizard Zap Prince Giant Skeleton The Log
Zap Wizard Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Zap The Log Electro Wizard
Giant Skeleton The Log
Prince Giant Skeleton The Log
Wizard Zap The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Prince Electro Wizard
Zap Wizard Prince The Log Electro Wizard
Zap Wizard
The Log
Zap Prince The Log
Zap Wizard The Log
Wizard The Log
Zap Wizard Prince The Log Electro Wizard
Zap Wizard The Log
Prince Giant Skeleton The Log
Wizard
Prince The Log
Zap The Log
Zap The Log Wizard
The Log Zap Wizard Electro Wizard
Zap Wizard Prince The Log
Zap The Log
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard The Log
Zap Electro Wizard
Prince Giant Skeleton
Wizard The Log
Zap Electro Wizard Tombstone Prince
Zap Wizard Electro Wizard
The Log
Wizard Prince Electro Wizard
The Log Zap Wizard
Zap Giant Skeleton
Prince
Zap Giant Skeleton The Log Electro Wizard
Zap Electro Wizard
Zap Prince Giant Skeleton The Log Electro Wizard

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