My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Tombstone Hog Rider Baby Dragon Miner
Zap
Tombstone
Barbarian Barrel
Tombstone Ice Wizard
The Log
Tombstone Hog Rider
Earthquake
Tombstone Hog Rider
Arrows
Tombstone
Royal Delivery
Hog Rider Baby Dragon Miner Ice Wizard
Fireball
Tombstone Hog Rider Baby Dragon Ice Wizard
Poison
Tombstone Ice Wizard
Lightning
Tombstone Baby Dragon Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Baby Dragon Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tombstone Miner Ice Wizard Fireball Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Tombstone Miner

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Miner Baby Dragon The Log Ice Wizard
Tombstone
Fireball
Zap Hog Rider Baby Dragon The Log Miner
Hog Rider
Zap Fireball The Log Baby Dragon
Baby Dragon
Zap Fireball Hog Rider Miner Ice Wizard
The Log
Hog Rider Zap Fireball Miner
Miner
Zap Fireball Baby Dragon The Log
Ice Wizard
Zap Baby Dragon

Defense Synergies 3 13

Zap
Fireball Tombstone Baby Dragon The Log Miner Ice Wizard
Tombstone
Zap Fireball Baby Dragon Ice Wizard
Fireball
Zap The Log Tombstone Miner Ice Wizard
Hog Rider
Baby Dragon
Ice Wizard Zap Tombstone The Log
The Log
Fireball Zap Baby Dragon Miner Ice Wizard
Miner
Zap Fireball The Log
Ice Wizard
Baby Dragon Zap Tombstone Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Fireball Baby Dragon The Log
Zap Tombstone The Log Ice Wizard
Tombstone Ice Wizard
Tombstone Ice Wizard
Tombstone Fireball The Log
Fireball The Log Zap Baby Dragon Ice Wizard
Zap Tombstone Fireball Baby Dragon Ice Wizard
Zap Fireball Baby Dragon The Log
Tombstone Ice Wizard
Miner Ice Wizard
Ice Wizard Zap Tombstone Fireball Baby Dragon The Log
Zap Fireball Baby Dragon Ice Wizard
Tombstone Zap Fireball The Log Ice Wizard
Fireball Zap Tombstone Baby Dragon The Log
Tombstone
Zap Fireball The Log
Tombstone Fireball
Tombstone Fireball Zap Baby Dragon The Log Ice Wizard
Zap Baby Dragon The Log Tombstone Fireball Ice Wizard
Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone Fireball
Fireball Zap Baby Dragon The Log Miner
Tombstone Zap The Log
Zap Fireball The Log
Tombstone
Fireball Zap Baby Dragon Ice Wizard
Tombstone Fireball Ice Wizard
Zap Tombstone Fireball Baby Dragon The Log
Tombstone
Tombstone
Zap Fireball The Log
Tombstone Fireball
Fireball Baby Dragon
Tombstone Zap Fireball Baby Dragon The Log
Zap Fireball Baby Dragon The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Zap Baby Dragon The Log Miner Ice Wizard
Fireball Baby Dragon The Log Miner
Fireball The Log
Fireball Zap Baby Dragon The Log
Fireball Zap Baby Dragon Ice Wizard
Baby Dragon The Log
Fireball The Log Zap Baby Dragon Ice Wizard
Fireball The Log Miner Zap
Fireball
Miner Zap Fireball The Log
Fireball Zap Baby Dragon
Fireball Baby Dragon The Log Miner
Fireball Baby Dragon
Zap Fireball Baby Dragon The Log
Zap Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Zap Fireball Baby Dragon The Log
Zap Fireball Baby Dragon The Log Miner
Fireball Baby Dragon The Log
Fireball
The Log
Zap Fireball Baby Dragon The Log
Zap The Log Fireball Baby Dragon Ice Wizard
Fireball The Log Miner Zap Baby Dragon Ice Wizard
Fireball Zap Baby Dragon The Log Miner
Fireball Miner Zap Baby Dragon The Log
Zap Fireball Baby Dragon Ice Wizard
Zap Fireball
Fireball
Zap Fireball The Log Miner
Zap Fireball
Fireball The Log
Zap Tombstone Fireball
Fireball Zap Baby Dragon Ice Wizard
The Log Fireball
Fireball Miner Baby Dragon
The Log Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon The Log
Zap Fireball
Zap Fireball Baby Dragon The Log Miner

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