My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Battle Ram Golem Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Inferno Dragon
Giant Snowball
Archers Barbarians Tombstone Battle Ram Princess Inferno Dragon
Zap
Archers Tombstone Battle Ram Princess Inferno Dragon
Barbarian Barrel
Archers Barbarians Tombstone Battle Ram Princess
The Log
Archers Barbarians Tombstone Battle Ram Princess
Earthquake
Archers Barbarians Tombstone
Arrows
Archers Tombstone Princess
Royal Delivery
Archers Barbarians Battle Ram Princess Inferno Dragon
Fireball
Archers Barbarians Tombstone Battle Ram Princess Inferno Dragon
Poison
Archers Barbarians Tombstone Princess
Lightning
Tombstone Battle Ram Inferno Dragon
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Battle Ram Golem Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Tombstone Princess Battle Ram Inferno Dragon Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Tombstone Princess

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Ram Golem Inferno Dragon
Barbarians
Tombstone
Battle Ram
The Log Archers Princess
Golem
Archers The Log
The Log
Battle Ram Golem Princess
Princess
Battle Ram The Log
Inferno Dragon
Archers

Defense Synergies 0 5

Archers
Tombstone The Log
Barbarians
Tombstone
Archers Inferno Dragon
Battle Ram
Golem
The Log
Archers Princess Inferno Dragon
Princess
The Log
Inferno Dragon
Tombstone The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone The Log
Barbarians Inferno Dragon Tombstone The Log
Barbarians Archers Tombstone Inferno Dragon
Barbarians Inferno Dragon Tombstone
Barbarians Tombstone The Log Princess
The Log Archers
Inferno Dragon Archers Tombstone Princess
Barbarians The Log
Barbarians Inferno Dragon Tombstone Princess
Archers Barbarians
Archers Barbarians Tombstone The Log Princess
Inferno Dragon Archers Princess
Barbarians Tombstone The Log
Barbarians Tombstone The Log Princess
Barbarians Inferno Dragon Tombstone
Barbarians The Log Inferno Dragon
Barbarians Tombstone
Tombstone Archers Barbarians The Log
The Log Archers Barbarians Tombstone Princess Inferno Dragon
Barbarians Inferno Dragon
Archers Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Tombstone
Archers The Log Inferno Dragon
Barbarians Tombstone The Log
Barbarians The Log
Barbarians Tombstone Inferno Dragon
Archers Princess
Archers Barbarians Tombstone
Barbarians Inferno Dragon
Barbarians Tombstone The Log Inferno Dragon
Barbarians Tombstone Inferno Dragon
Inferno Dragon Barbarians Tombstone
Barbarians The Log
Barbarians Tombstone
Archers Barbarians Princess
Barbarians Tombstone Archers The Log Inferno Dragon
Archers Barbarians The Log Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Princess
The Log
Barbarians The Log
The Log
Princess
Archers The Log Princess
The Log Princess
The Log
The Log Princess
Archers Princess
The Log Princess
Princess
Princess The Log
The Log Princess
The Log Princess
Archers The Log Princess
The Log Princess
The Log
Princess
The Log
Barbarians The Log
The Log Princess
Inferno Dragon
The Log Princess
The Log Princess
The Log
Archers Princess
The Log
Princess
The Log Princess
Archers Barbarians Tombstone Princess
Archers Princess
The Log
Princess
The Log Princess
The Log Princess
Princess
The Log Princess

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