My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Tombstone Cannon Cart Royal Ghost Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Heal Spirit Cannon Cart Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Cannon Cart Lava Hound
Giant Snowball
Spear Goblins Archers Tombstone Lava Hound
Zap
Spear Goblins Archers Tombstone Cannon Cart Lava Hound
Barbarian Barrel
Spear Goblins Archers Heal Spirit Tombstone Cannon Cart Royal Ghost
The Log
Spear Goblins Archers Heal Spirit Tombstone Cannon Cart
Earthquake
Spear Goblins Archers Tombstone
Arrows
Spear Goblins Archers Heal Spirit Tombstone Lava Hound
Royal Delivery
Spear Goblins Archers Heal Spirit Cannon Cart Royal Ghost Lava Hound
Fireball
Archers Tombstone Cannon Cart Lava Hound
Poison
Spear Goblins Archers Tombstone Lava Hound
Lightning
Tombstone Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Heal Spirit Tombstone Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Spear Goblins Zap Archers Tombstone Royal Ghost Cannon Cart Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Spear Goblins Zap Archers

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Heal Spirit Cannon Cart Royal Ghost
Zap
Cannon Cart Spear Goblins Archers Heal Spirit Royal Ghost Lava Hound
Archers
Zap Heal Spirit Royal Ghost Lava Hound
Heal Spirit
Spear Goblins Zap Archers Cannon Cart
Tombstone
Cannon Cart
Zap Spear Goblins Heal Spirit Royal Ghost
Royal Ghost
Spear Goblins Zap Archers Cannon Cart
Lava Hound
Zap Archers

Defense Synergies 0 13

Spear Goblins
Zap Archers Tombstone Cannon Cart Royal Ghost
Zap
Spear Goblins Archers Tombstone Cannon Cart Royal Ghost
Archers
Spear Goblins Zap Tombstone Cannon Cart
Heal Spirit
Tombstone
Spear Goblins Zap Archers Cannon Cart
Cannon Cart
Spear Goblins Zap Archers Tombstone Royal Ghost
Royal Ghost
Spear Goblins Zap Cannon Cart
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Spear Goblins Zap Tombstone
Zap Tombstone Cannon Cart
Archers Tombstone Cannon Cart
Tombstone Cannon Cart
Tombstone
Spear Goblins Zap Archers Cannon Cart Royal Ghost
Spear Goblins Zap Archers Tombstone
Zap Cannon Cart
Tombstone
Spear Goblins Archers Cannon Cart Royal Ghost
Archers Spear Goblins Zap Tombstone Cannon Cart Royal Ghost
Spear Goblins Zap Archers
Tombstone Zap Cannon Cart
Zap Tombstone Cannon Cart Royal Ghost
Tombstone Cannon Cart
Zap
Tombstone Cannon Cart
Tombstone Spear Goblins Zap Archers Cannon Cart Royal Ghost
Zap Spear Goblins Archers Tombstone Cannon Cart Royal Ghost
Cannon Cart
Royal Ghost Spear Goblins Archers Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Archers Tombstone Cannon Cart Royal Ghost
Zap Archers Cannon Cart Royal Ghost
Tombstone Spear Goblins Zap Cannon Cart
Zap Cannon Cart
Tombstone Cannon Cart
Zap Archers
Spear Goblins Archers Tombstone Cannon Cart
Cannon Cart
Zap Spear Goblins Tombstone Cannon Cart
Tombstone
Tombstone Cannon Cart
Zap
Cannon Cart Tombstone
Archers Cannon Cart
Tombstone Spear Goblins Zap Archers Cannon Cart
Zap Archers Cannon Cart Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Zap Royal Ghost
Cannon Cart
Cannon Cart
Zap
Spear Goblins Zap
Archers
Zap
Zap
Zap Cannon Cart
Zap Archers
Cannon Cart
Cannon Cart
Zap Cannon Cart
Spear Goblins Zap Cannon Cart
Cannon Cart
Zap Archers
Zap
Zap Cannon Cart
Zap
Zap Royal Ghost
Zap
Zap
Zap Archers
Zap
Zap
Zap
Zap Spear Goblins Archers Tombstone Cannon Cart
Zap Archers
Cannon Cart
Zap
Zap
Cannon Cart
Zap
Zap
Zap Cannon Cart Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: