My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Flying Machine Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Inferno Dragon Lava Hound
Giant Snowball
Goblin Gang Tombstone Flying Machine Balloon Inferno Dragon Lava Hound
Zap
Goblin Gang Tombstone Flying Machine Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Goblin Gang Tombstone
The Log
Goblin Gang Tombstone
Earthquake
Goblin Gang Tombstone
Arrows
Goblin Gang Tombstone Flying Machine Lava Hound
Royal Delivery
Goblin Gang Flying Machine Balloon Inferno Dragon Lava Hound
Fireball
Goblin Gang Tombstone Flying Machine Balloon Inferno Dragon Lava Hound
Poison
Goblin Gang Tombstone Flying Machine Balloon Lava Hound
Lightning
Tombstone Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Tornado Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Tombstone Tornado Fireball Flying Machine Inferno Dragon Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Tombstone Tornado Fireball

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Balloon Lava Hound
Tombstone
Fireball
Tornado Lava Hound
Flying Machine
Lava Hound Balloon
Tornado
Fireball Balloon
Balloon
Lava Hound Goblin Gang Flying Machine Tornado
Inferno Dragon
Lava Hound
Lava Hound
Fireball Flying Machine Balloon Inferno Dragon Goblin Gang

Defense Synergies 1 7

Goblin Gang
Tombstone Flying Machine Inferno Dragon
Tombstone
Goblin Gang Fireball Flying Machine Inferno Dragon
Fireball
Tornado Tombstone
Flying Machine
Goblin Gang Tombstone
Tornado
Fireball Inferno Dragon
Balloon
Inferno Dragon
Goblin Gang Tombstone Tornado
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Flying Machine
Inferno Dragon Goblin Gang Tombstone Flying Machine
Goblin Gang Tornado Tombstone Inferno Dragon
Inferno Dragon Goblin Gang Tombstone
Tombstone Fireball Tornado
Goblin Gang Fireball Tornado Flying Machine
Tornado Inferno Dragon Goblin Gang Tombstone Fireball Flying Machine
Fireball Flying Machine
Inferno Dragon Goblin Gang Tombstone Tornado
Goblin Gang Tornado
Goblin Gang Tombstone Fireball Flying Machine Tornado
Inferno Dragon Goblin Gang Fireball Flying Machine Tornado
Tombstone Goblin Gang Fireball Flying Machine
Fireball Goblin Gang Tombstone Tornado
Inferno Dragon Goblin Gang Tombstone
Tornado Goblin Gang Fireball Inferno Dragon
Goblin Gang Tombstone Fireball Tornado
Tombstone Fireball Goblin Gang Flying Machine Tornado
Tornado Tombstone Fireball Flying Machine Inferno Dragon
Tornado Inferno Dragon
Goblin Gang Fireball Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tombstone Fireball
Fireball Goblin Gang Flying Machine Inferno Dragon
Goblin Gang Tombstone
Goblin Gang Fireball Tornado
Goblin Gang Tombstone Inferno Dragon
Fireball Goblin Gang Flying Machine Tornado
Goblin Gang Tombstone Fireball Flying Machine
Inferno Dragon
Tombstone Fireball Flying Machine Tornado Inferno Dragon
Goblin Gang Tombstone Inferno Dragon
Inferno Dragon Tombstone Flying Machine
Fireball Tornado
Goblin Gang Tombstone Fireball
Fireball Flying Machine
Goblin Gang Tombstone Fireball Flying Machine Tornado Inferno Dragon
Fireball Flying Machine Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine
Fireball Flying Machine Tornado
Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball Flying Machine Tornado
Flying Machine Tornado
Fireball Flying Machine Tornado
Fireball Flying Machine Tornado
Goblin Gang Fireball Tornado
Fireball Flying Machine Tornado
Fireball Flying Machine Tornado
Flying Machine Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Tornado
Fireball Flying Machine
Fireball Flying Machine Tornado
Fireball
Fireball Tornado
Tornado
Fireball Flying Machine
Tornado Fireball
Inferno Dragon
Fireball Flying Machine Tornado
Fireball Flying Machine Tornado
Fireball Tornado
Fireball Flying Machine Tornado
Fireball Flying Machine
Fireball
Fireball
Fireball
Fireball
Goblin Gang Tombstone Fireball Flying Machine
Fireball Flying Machine Tornado
Fireball
Fireball Goblin Gang Flying Machine
Fireball Flying Machine
Fireball Tornado
Flying Machine
Goblin Gang Fireball Flying Machine Tornado
Fireball Flying Machine Tornado
Fireball Flying Machine Tornado

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