My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Musketeer Goblin Hut Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Tombstone Musketeer Hog Rider Goblin Hut Baby Dragon
Zap
Bats Tombstone Goblin Hut
Barbarian Barrel
Tombstone Musketeer Goblin Hut
The Log
Tombstone Musketeer Hog Rider Goblin Hut
Earthquake
Tombstone Hog Rider Goblin Hut
Arrows
Bats Tombstone Goblin Hut
Royal Delivery
Bats Musketeer Hog Rider Goblin Hut Baby Dragon
Fireball
Tombstone Musketeer Hog Rider Goblin Hut Baby Dragon
Poison
Bats Tombstone Musketeer Goblin Hut
Lightning
Tombstone Musketeer Goblin Hut Baby Dragon
Rocket
Musketeer Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Tombstone Musketeer Hog Rider Baby Dragon Goblin Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Tombstone Musketeer

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Baby Dragon Golem
Tombstone
Musketeer
Hog Rider Goblin Hut Baby Dragon Golem The Log
Hog Rider
Bats Musketeer The Log Goblin Hut Baby Dragon
Goblin Hut
Musketeer Hog Rider Baby Dragon Golem The Log
Baby Dragon
Golem Bats Musketeer Hog Rider Goblin Hut
Golem
Baby Dragon Bats Musketeer Goblin Hut The Log
The Log
Hog Rider Musketeer Goblin Hut Golem

Defense Synergies 2 8

Bats
Musketeer Baby Dragon The Log
Tombstone
Musketeer Baby Dragon
Musketeer
Tombstone The Log Bats Goblin Hut Baby Dragon
Hog Rider
Goblin Hut
Musketeer Baby Dragon
Baby Dragon
Bats Tombstone Musketeer Goblin Hut The Log
Golem
The Log
Musketeer Bats Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Musketeer Goblin Hut Baby Dragon The Log
Bats Tombstone Musketeer Goblin Hut The Log
Goblin Hut Bats Tombstone Musketeer
Goblin Hut Bats Tombstone Musketeer
Tombstone The Log
The Log Bats Musketeer Baby Dragon
Bats Musketeer Tombstone Goblin Hut Baby Dragon
Musketeer Baby Dragon The Log
Tombstone Musketeer Goblin Hut
Musketeer
Bats Tombstone Musketeer Goblin Hut Baby Dragon The Log
Musketeer Bats Goblin Hut Baby Dragon
Tombstone Goblin Hut Bats Musketeer The Log
Bats Tombstone Goblin Hut Baby Dragon The Log
Tombstone Goblin Hut
Goblin Hut The Log
Bats Tombstone Musketeer Goblin Hut
Tombstone Bats Musketeer Goblin Hut Baby Dragon The Log
Baby Dragon The Log Bats Tombstone Musketeer Goblin Hut
Musketeer Goblin Hut
Bats Musketeer Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Goblin Hut
Musketeer Baby Dragon The Log
Tombstone Bats Musketeer Goblin Hut The Log
Bats Musketeer The Log
Tombstone Musketeer Goblin Hut
Bats Musketeer Goblin Hut Baby Dragon
Bats Tombstone Musketeer Goblin Hut
Bats Tombstone Goblin Hut Baby Dragon The Log
Tombstone Musketeer Goblin Hut
Bats Tombstone Musketeer Goblin Hut
The Log
Tombstone
Musketeer Baby Dragon
Tombstone Goblin Hut Bats Musketeer Baby Dragon The Log
Bats Musketeer Goblin Hut Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log
Goblin Hut Baby Dragon The Log
Musketeer The Log
Baby Dragon The Log
Bats Musketeer Baby Dragon
Musketeer Baby Dragon The Log
The Log Baby Dragon
The Log
Bats Musketeer
Musketeer The Log
Musketeer Baby Dragon
Musketeer Goblin Hut Baby Dragon The Log
Musketeer Baby Dragon
Musketeer Goblin Hut Baby Dragon The Log
Musketeer Goblin Hut Baby Dragon The Log
Musketeer Goblin Hut Baby Dragon The Log
Bats
Musketeer Baby Dragon The Log
Baby Dragon The Log
Musketeer Baby Dragon The Log
Musketeer The Log
Musketeer Baby Dragon The Log
The Log Baby Dragon
The Log Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log
Bats Musketeer Baby Dragon
Bats Musketeer Goblin Hut
Musketeer The Log
The Log
Bats Tombstone Musketeer Goblin Hut
Musketeer Baby Dragon
The Log
Musketeer Baby Dragon
The Log Musketeer Baby Dragon
Musketeer
Bats Musketeer Baby Dragon The Log
Bats Musketeer
Musketeer Baby Dragon The Log

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