My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant
Giant Snowball
Minions Goblin Gang Tombstone Witch
Zap
Minions Goblin Gang Tombstone Witch
Barbarian Barrel
Goblin Gang Tombstone Witch
The Log
Goblin Gang Tombstone Witch
Earthquake
Goblin Gang Tombstone Witch
Arrows
Minions Goblin Gang Tombstone Witch
Royal Delivery
Minions Goblin Gang Witch
Fireball
Minions Goblin Gang Tombstone Witch
Poison
Minions Goblin Gang Tombstone Witch
Lightning
Tombstone Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Goblin Gang Tombstone Fireball Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Minions Goblin Gang

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Minions Witch
Minions
Giant Rage Zap
Goblin Gang
Giant
Tombstone
Fireball
Zap Giant
Giant
Zap Minions Rage Goblin Gang Fireball Witch
Rage
Minions Giant Witch
Witch
Rage Zap Giant

Defense Synergies 1 7

Zap
Fireball Minions Goblin Gang Tombstone Witch
Minions
Zap Tombstone
Goblin Gang
Zap Tombstone
Tombstone
Zap Minions Goblin Gang Fireball
Fireball
Zap Tombstone
Giant
Rage
Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tombstone Fireball
Zap Minions Goblin Gang Tombstone Witch
Goblin Gang Witch Minions Tombstone
Witch Minions Goblin Gang Tombstone
Tombstone Fireball
Goblin Gang Fireball Zap Minions
Minions Zap Goblin Gang Tombstone Fireball Witch
Zap Fireball
Witch Minions Goblin Gang Tombstone
Goblin Gang
Minions Goblin Gang Witch Zap Tombstone Fireball
Minions Zap Goblin Gang Fireball Witch
Tombstone Zap Minions Goblin Gang Fireball Witch
Fireball Zap Minions Goblin Gang Tombstone Witch
Goblin Gang Tombstone
Zap Goblin Gang Fireball
Minions Goblin Gang Tombstone Fireball Witch
Tombstone Fireball Zap Minions Goblin Gang Witch
Zap Witch Minions Tombstone Fireball
Goblin Gang Minions Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tombstone Fireball Witch
Fireball Zap Goblin Gang
Goblin Gang Tombstone Zap Minions Witch
Goblin Gang Zap Fireball
Goblin Gang Tombstone Witch
Fireball Zap Minions Goblin Gang Witch
Goblin Gang Minions Tombstone Fireball Witch
Zap Minions Tombstone Fireball Witch
Witch Goblin Gang Tombstone
Minions Tombstone Witch
Zap Fireball
Goblin Gang Tombstone Fireball Witch
Fireball Witch
Goblin Gang Tombstone Witch Zap Minions Fireball
Minions Zap Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Zap Minions Witch
Witch
Fireball Zap
Fireball Zap
Minions Goblin Gang Fireball
Zap Fireball
Fireball Zap
Fireball
Minions Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Minions
Zap Fireball
Zap Fireball Witch
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch
Zap Minions Fireball Witch
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Minions Goblin Gang Tombstone Fireball Witch
Fireball Zap Witch
Fireball
Fireball Goblin Gang
Zap Fireball
Zap Fireball
Zap Minions Goblin Gang Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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