My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Furnace Goblin Hut Barbarian Hut Witch Prince P.E.K.K.A Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Tombstone Furnace Goblin Hut Witch
Zap
Tombstone Furnace Goblin Hut Witch Prince
Barbarian Barrel
Tombstone Furnace Goblin Hut Barbarian Hut Witch
The Log
Tombstone Furnace Goblin Hut Barbarian Hut Witch Prince
Earthquake
Tombstone Furnace Goblin Hut Barbarian Hut Witch
Arrows
Tombstone Furnace Goblin Hut Witch
Royal Delivery
Goblin Hut Witch Prince P.E.K.K.A
Fireball
Tombstone Furnace Goblin Hut Barbarian Hut Witch
Poison
Tombstone Furnace Goblin Hut Barbarian Hut Witch
Lightning
Tombstone Furnace Goblin Hut Barbarian Hut Witch Prince
Rocket
Furnace Goblin Hut Barbarian Hut Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Prince P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Furnace Goblin Hut Witch Prince Barbarian Hut P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Tombstone Furnace Goblin Hut Witch

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Furnace
Goblin Hut Barbarian Hut Prince P.E.K.K.A Golem
Goblin Hut
Furnace Barbarian Hut Prince Golem
Barbarian Hut
Furnace Goblin Hut
Witch
Prince P.E.K.K.A Golem
Prince
Furnace Goblin Hut Witch Golem
P.E.K.K.A
Furnace Witch
Golem
Furnace Goblin Hut Witch Prince

Defense Synergies 0 6

Tombstone
Prince
Furnace
Goblin Hut Barbarian Hut Prince
Goblin Hut
Furnace Barbarian Hut
Barbarian Hut
Furnace Goblin Hut
Witch
Prince
Prince
Tombstone Furnace Witch
P.E.K.K.A
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Tombstone Goblin Hut
Barbarian Hut P.E.K.K.A Tombstone Furnace Goblin Hut Witch Prince
Furnace Goblin Hut Barbarian Hut Witch Prince P.E.K.K.A Tombstone
Goblin Hut Barbarian Hut Witch Prince P.E.K.K.A Tombstone Furnace
Tombstone Prince P.E.K.K.A
Furnace
Furnace Tombstone Goblin Hut Barbarian Hut Witch
Barbarian Hut P.E.K.K.A
Barbarian Hut Witch P.E.K.K.A Tombstone Furnace Goblin Hut Prince
Prince
Witch Tombstone Furnace Goblin Hut
Furnace Goblin Hut Barbarian Hut Witch
Tombstone Furnace Goblin Hut Barbarian Hut Prince P.E.K.K.A Witch
Barbarian Hut Tombstone Furnace Goblin Hut Witch Prince P.E.K.K.A
Barbarian Hut P.E.K.K.A Tombstone Furnace Goblin Hut Prince
Barbarian Hut Furnace Goblin Hut Prince P.E.K.K.A
Barbarian Hut Tombstone Furnace Goblin Hut Witch Prince P.E.K.K.A
Tombstone Furnace Goblin Hut Barbarian Hut Witch Prince
Furnace Witch Tombstone Goblin Hut Barbarian Hut
Barbarian Hut P.E.K.K.A Goblin Hut Prince
Furnace Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Tombstone Furnace Goblin Hut Witch Prince P.E.K.K.A
Prince
Tombstone P.E.K.K.A Furnace Goblin Hut Barbarian Hut Witch Prince
Prince P.E.K.K.A Barbarian Hut
Barbarian Hut P.E.K.K.A Tombstone Goblin Hut Witch Prince
Furnace Goblin Hut Witch
Prince P.E.K.K.A Tombstone Furnace Goblin Hut Barbarian Hut Witch
P.E.K.K.A Barbarian Hut Prince
P.E.K.K.A Tombstone Goblin Hut Barbarian Hut Witch Prince
Witch P.E.K.K.A Tombstone Goblin Hut Barbarian Hut
P.E.K.K.A Tombstone Goblin Hut Witch Prince
P.E.K.K.A Prince
Prince P.E.K.K.A Tombstone Barbarian Hut Witch
Furnace Barbarian Hut Witch
Tombstone Goblin Hut Witch Furnace Barbarian Hut Prince P.E.K.K.A
Goblin Hut Barbarian Hut Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut
Goblin Hut Barbarian Hut
Barbarian Hut Prince
Furnace
Furnace Witch
Furnace Witch
Barbarian Hut
Prince
Prince
Goblin Hut Barbarian Hut
Furnace Goblin Hut Barbarian Hut Prince
Furnace Goblin Hut Barbarian Hut Witch
Furnace Goblin Hut Barbarian Hut
Prince
Witch
Prince
Prince
Barbarian Hut
Furnace Witch
Witch
Witch
Witch Prince
Furnace Witch
Goblin Hut Witch
P.E.K.K.A Prince
Tombstone Goblin Hut Barbarian Hut Witch Prince
Witch
Prince
Prince P.E.K.K.A
Witch
Witch
Witch Prince

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