My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Tombstone Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Minion Horde Lava Hound
Giant Snowball
Bats Archers Minion Horde Tombstone Lava Hound
Zap
Bats Archers Minion Horde Tombstone Lava Hound
Barbarian Barrel
Archers Tombstone Electro Wizard
The Log
Archers Tombstone
Earthquake
Archers Tombstone
Arrows
Bats Archers Minion Horde Tombstone Lava Hound
Royal Delivery
Bats Archers Minion Horde Electro Wizard Lava Hound
Fireball
Archers Minion Horde Tombstone Electro Wizard Lava Hound
Poison
Bats Archers Minion Horde Tombstone Electro Wizard Lava Hound
Lightning
Tombstone Electro Wizard
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Tombstone Fireball Electro Wizard Minion Horde Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Tombstone

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Zap
Zap
Fireball Electro Wizard Bats Archers Minion Horde Lava Hound
Archers
Zap Lava Hound
Minion Horde
Lava Hound Zap
Tombstone
Fireball
Zap Lava Hound Electro Wizard
Electro Wizard
Zap Fireball
Lava Hound
Bats Minion Horde Fireball Zap Archers

Defense Synergies 2 11

Bats
Zap Electro Wizard
Zap
Fireball Electro Wizard Bats Archers Minion Horde Tombstone
Archers
Zap Tombstone Electro Wizard
Minion Horde
Zap Tombstone
Tombstone
Zap Archers Minion Horde Fireball Electro Wizard
Fireball
Zap Tombstone Electro Wizard
Electro Wizard
Zap Bats Archers Tombstone Fireball
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Tombstone Fireball Electro Wizard
Minion Horde Bats Zap Tombstone Electro Wizard
Minion Horde Bats Archers Tombstone Electro Wizard
Minion Horde Bats Tombstone Electro Wizard
Tombstone Fireball
Fireball Bats Zap Archers Electro Wizard
Bats Minion Horde Electro Wizard Zap Archers Tombstone Fireball
Zap Fireball Electro Wizard
Minion Horde Tombstone
Archers Minion Horde Electro Wizard
Bats Archers Minion Horde Electro Wizard Zap Tombstone Fireball
Minion Horde Bats Zap Archers Fireball Electro Wizard
Minion Horde Tombstone Bats Zap Fireball Electro Wizard
Fireball Bats Zap Minion Horde Tombstone Electro Wizard
Minion Horde Tombstone Electro Wizard
Minion Horde Zap Fireball Electro Wizard
Minion Horde Bats Tombstone Fireball Electro Wizard
Tombstone Fireball Bats Zap Archers Minion Horde Electro Wizard
Zap Bats Archers Tombstone Fireball Electro Wizard
Electro Wizard
Bats Archers Minion Horde Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Tombstone Fireball Electro Wizard
Fireball Electro Wizard Zap Archers
Tombstone Bats Zap Minion Horde Electro Wizard
Bats Zap Minion Horde Fireball Electro Wizard
Minion Horde Tombstone
Fireball Bats Zap Archers Minion Horde Electro Wizard
Bats Archers Minion Horde Tombstone Fireball Electro Wizard
Minion Horde
Zap Minion Horde Electro Wizard Bats Tombstone Fireball
Minion Horde Tombstone
Bats Minion Horde Tombstone
Zap Fireball Electro Wizard
Minion Horde Tombstone Fireball
Archers Minion Horde Fireball
Tombstone Electro Wizard Bats Zap Archers Minion Horde Fireball
Bats Zap Archers Minion Horde Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap Electro Wizard
Minion Horde Fireball
Fireball
Fireball Zap Minion Horde
Fireball Bats Zap Minion Horde
Archers Minion Horde
Fireball Zap
Fireball Zap
Bats Minion Horde Fireball Electro Wizard
Zap Minion Horde Fireball Electro Wizard
Fireball Zap Archers
Fireball
Minion Horde Fireball
Zap Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Fireball
Bats Minion Horde
Zap Archers Fireball Electro Wizard
Zap Fireball
Minion Horde Fireball
Fireball
Zap Minion Horde Fireball
Zap Fireball
Minion Horde
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Bats Zap Archers Minion Horde Fireball Electro Wizard
Zap Electro Wizard Bats Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball
Zap Minion Horde Fireball Electro Wizard
Minion Horde
Fireball
Zap Minion Horde Electro Wizard Bats Archers Tombstone Fireball
Fireball Zap Archers Electro Wizard
Fireball
Fireball Minion Horde Electro Wizard
Zap Fireball
Zap Fireball
Minion Horde
Zap Bats Minion Horde Fireball Electro Wizard
Bats Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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