My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Three Musketeers Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Three Musketeers
Giant Snowball
Bats Minion Horde Tombstone Three Musketeers
Zap
Bats Minion Horde Tombstone Three Musketeers
Barbarian Barrel
Tombstone Three Musketeers Electro Wizard
The Log
Tombstone Three Musketeers
Earthquake
Tombstone
Arrows
Bats Minion Horde Tombstone
Royal Delivery
Bats Minion Horde Three Musketeers Electro Wizard
Fireball
Minion Horde Tombstone Three Musketeers Electro Wizard
Poison
Bats Minion Horde Tombstone Three Musketeers Electro Wizard
Lightning
Tombstone Three Musketeers Electro Wizard
Rocket
Minion Horde Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Tombstone Fireball Electro Wizard Minion Horde Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Tombstone Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Golem
Zap
Fireball Electro Wizard Bats Minion Horde Three Musketeers Golem
Minion Horde
Zap Golem
Tombstone
Fireball
Zap Golem Electro Wizard
Three Musketeers
Zap
Golem
Fireball Bats Zap Minion Horde Electro Wizard
Electro Wizard
Zap Fireball Golem

Defense Synergies 2 9

Bats
Zap Electro Wizard
Zap
Fireball Electro Wizard Bats Minion Horde Tombstone Three Musketeers
Minion Horde
Zap Tombstone
Tombstone
Zap Minion Horde Fireball Electro Wizard
Fireball
Zap Tombstone Electro Wizard
Three Musketeers
Zap
Golem
Electro Wizard
Zap Bats Tombstone Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Tombstone Fireball Electro Wizard
Minion Horde Bats Zap Tombstone Three Musketeers Electro Wizard
Minion Horde Three Musketeers Bats Tombstone Electro Wizard
Minion Horde Three Musketeers Bats Tombstone Electro Wizard
Tombstone Fireball
Fireball Bats Zap Electro Wizard
Bats Minion Horde Three Musketeers Electro Wizard Zap Tombstone Fireball
Zap Fireball Electro Wizard
Minion Horde Three Musketeers Tombstone
Minion Horde Electro Wizard
Bats Minion Horde Electro Wizard Zap Tombstone Fireball
Minion Horde Three Musketeers Bats Zap Fireball Electro Wizard
Minion Horde Tombstone Bats Zap Fireball Three Musketeers Electro Wizard
Fireball Three Musketeers Bats Zap Minion Horde Tombstone Electro Wizard
Minion Horde Tombstone Three Musketeers Electro Wizard
Minion Horde Zap Fireball Three Musketeers Electro Wizard
Minion Horde Three Musketeers Bats Tombstone Fireball Electro Wizard
Tombstone Fireball Bats Zap Minion Horde Three Musketeers Electro Wizard
Zap Bats Tombstone Fireball Electro Wizard
Three Musketeers Electro Wizard
Bats Minion Horde Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone Fireball Electro Wizard
Fireball Electro Wizard Zap
Tombstone Bats Zap Minion Horde Electro Wizard
Bats Zap Minion Horde Fireball Electro Wizard
Minion Horde Tombstone Three Musketeers
Fireball Bats Zap Minion Horde Three Musketeers Electro Wizard
Bats Minion Horde Tombstone Fireball Electro Wizard
Minion Horde
Zap Minion Horde Electro Wizard Bats Tombstone Fireball
Minion Horde Tombstone Three Musketeers
Bats Minion Horde Tombstone
Zap Fireball Electro Wizard
Minion Horde Tombstone Fireball Three Musketeers
Minion Horde Fireball Three Musketeers
Tombstone Electro Wizard Bats Zap Minion Horde Fireball Three Musketeers
Bats Zap Minion Horde Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap Electro Wizard
Minion Horde Fireball
Fireball
Fireball Zap Minion Horde
Fireball Bats Zap Minion Horde
Minion Horde
Fireball Zap
Fireball Zap
Bats Minion Horde Fireball Three Musketeers Electro Wizard
Zap Minion Horde Fireball Electro Wizard
Fireball Zap
Fireball Three Musketeers
Minion Horde Fireball
Zap Fireball
Zap Minion Horde Fireball Three Musketeers
Minion Horde Fireball Three Musketeers
Fireball Three Musketeers
Bats Minion Horde
Zap Fireball Three Musketeers Electro Wizard
Zap Fireball
Minion Horde Fireball
Fireball
Zap Minion Horde Fireball
Zap Fireball
Minion Horde
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Bats Zap Minion Horde Fireball Electro Wizard
Zap Electro Wizard Bats Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball
Zap Minion Horde Fireball Electro Wizard
Minion Horde
Fireball
Zap Minion Horde Electro Wizard Bats Tombstone Fireball
Fireball Zap Three Musketeers Electro Wizard
Fireball
Fireball Minion Horde Three Musketeers Electro Wizard
Zap Fireball
Zap Fireball
Minion Horde Three Musketeers
Zap Bats Minion Horde Fireball Electro Wizard
Bats Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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