My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Tombstone Hog Rider Witch
Zap
Tombstone Witch
Barbarian Barrel
Tombstone Valkyrie Witch Ice Wizard
The Log
Tombstone Hog Rider Witch
Earthquake
Tombstone Hog Rider Witch
Arrows
Tombstone Witch
Royal Delivery
Valkyrie Hog Rider Witch Ice Wizard
Fireball
Tombstone Hog Rider Witch Ice Wizard
Poison
Tombstone Witch Ice Wizard
Lightning
Tombstone Valkyrie Witch Ice Wizard
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Tornado Ice Wizard Fireball Valkyrie Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Tombstone Tornado Ice Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Fireball
Hog Rider Tornado The Log
Valkyrie
Hog Rider Tornado Witch
Hog Rider
Fireball Valkyrie The Log Tornado Witch
Tornado
Fireball Valkyrie Hog Rider Witch The Log Ice Wizard
Witch
Valkyrie Hog Rider Tornado
The Log
Hog Rider Fireball Tornado
Ice Wizard
Tornado

Defense Synergies 3 13

Tombstone
Fireball Ice Wizard
Fireball
Tornado The Log Tombstone Valkyrie Ice Wizard
Valkyrie
Fireball Tornado Witch The Log Ice Wizard
Hog Rider
Tornado
Fireball Ice Wizard Valkyrie Witch The Log
Witch
Valkyrie Tornado The Log Ice Wizard
The Log
Fireball Valkyrie Tornado Witch Ice Wizard
Ice Wizard
Tornado Tombstone Fireball Valkyrie Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Valkyrie The Log
Tombstone Valkyrie Witch The Log Ice Wizard
Tornado Witch Tombstone Valkyrie Ice Wizard
Witch Tombstone Valkyrie Ice Wizard
Tombstone Fireball Valkyrie Tornado The Log
Fireball Tornado The Log Valkyrie Ice Wizard
Tornado Tombstone Fireball Witch Ice Wizard
Fireball Valkyrie The Log
Witch Tombstone Tornado Ice Wizard
Tornado Valkyrie Ice Wizard
Valkyrie Witch Ice Wizard Tombstone Fireball Tornado The Log
Fireball Tornado Witch Ice Wizard
Tombstone Fireball Valkyrie Witch The Log Ice Wizard
Fireball Valkyrie Tombstone Tornado Witch The Log
Tombstone
Tornado Fireball The Log
Tombstone Fireball Valkyrie Tornado Witch
Tombstone Fireball Valkyrie Tornado Witch The Log Ice Wizard
Valkyrie Tornado Witch The Log Tombstone Fireball Ice Wizard
Tornado
Valkyrie Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone Fireball Witch
Fireball Valkyrie The Log
Tombstone Valkyrie Witch The Log
Valkyrie Fireball Tornado The Log
Tombstone Valkyrie Witch
Fireball Tornado Witch Ice Wizard
Tombstone Fireball Valkyrie Witch Ice Wizard
Valkyrie
Tombstone Fireball Valkyrie Tornado Witch The Log
Witch Tombstone
Tombstone Valkyrie Witch
Fireball Valkyrie Tornado The Log
Tombstone Fireball Valkyrie Witch
Fireball Valkyrie Witch
Tombstone Witch Fireball Valkyrie Tornado The Log
Valkyrie Fireball Witch The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball Tornado The Log Ice Wizard
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Tornado Witch Ice Wizard
Tornado Witch The Log
Fireball The Log Tornado Ice Wizard
Fireball The Log Tornado
Fireball Tornado
Fireball Valkyrie Tornado The Log
Fireball Tornado
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball Tornado
Fireball The Log
Fireball Valkyrie Tornado Witch The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Valkyrie Witch Ice Wizard
Witch
Fireball The Log Tornado Witch Ice Wizard
Fireball Tornado Witch The Log
Fireball Tornado The Log
Fireball Tornado Witch Ice Wizard
Fireball Witch
Fireball
Fireball The Log
Fireball
Fireball The Log
Tombstone Fireball Witch
Fireball Tornado Witch Ice Wizard
The Log Fireball
Fireball Valkyrie
The Log Fireball
Fireball Tornado
Fireball Tornado Witch The Log
Fireball Tornado Witch
Fireball Tornado Witch The Log

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