My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Battle Ram Dark Prince Royal Ghost Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince Inferno Dragon
Giant Snowball
Tombstone Battle Ram Inferno Dragon
Zap
Tombstone Battle Ram Dark Prince Inferno Dragon
Barbarian Barrel
Tombstone Battle Ram Dark Prince Royal Ghost Electro Wizard
The Log
Tombstone Battle Ram Dark Prince
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Battle Ram Dark Prince Royal Ghost Electro Wizard Inferno Dragon
Fireball
Tombstone Battle Ram Electro Wizard Inferno Dragon
Poison
Tombstone Electro Wizard
Lightning
Tombstone Battle Ram Dark Prince Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Battle Ram Dark Prince Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Royal Ghost Fireball Battle Ram Dark Prince Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tombstone Royal Ghost Fireball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Fireball
Battle Ram Dark Prince The Log Electro Wizard
Battle Ram
The Log Fireball Royal Ghost Electro Wizard
Dark Prince
Fireball Royal Ghost Electro Wizard
The Log
Battle Ram Fireball
Royal Ghost
Battle Ram Dark Prince Electro Wizard
Electro Wizard
Fireball Battle Ram Dark Prince Royal Ghost
Inferno Dragon

Defense Synergies 1 13

Tombstone
Fireball Electro Wizard Inferno Dragon
Fireball
The Log Tombstone Dark Prince Electro Wizard
Battle Ram
Dark Prince
Fireball The Log Royal Ghost Electro Wizard
The Log
Fireball Dark Prince Royal Ghost Electro Wizard Inferno Dragon
Royal Ghost
Dark Prince The Log Electro Wizard
Electro Wizard
Tombstone Fireball Dark Prince The Log Royal Ghost Inferno Dragon
Inferno Dragon
Tombstone The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball The Log Electro Wizard
Inferno Dragon Tombstone Dark Prince The Log Electro Wizard
Tombstone Dark Prince Electro Wizard Inferno Dragon
Inferno Dragon Tombstone Dark Prince Electro Wizard
Tombstone Fireball Dark Prince The Log
Fireball The Log Dark Prince Royal Ghost Electro Wizard
Electro Wizard Inferno Dragon Tombstone Fireball
Fireball The Log Electro Wizard
Inferno Dragon Tombstone
Dark Prince Royal Ghost Electro Wizard
Electro Wizard Tombstone Fireball Dark Prince The Log Royal Ghost
Inferno Dragon Fireball Electro Wizard
Tombstone Fireball Dark Prince The Log Electro Wizard
Fireball Tombstone Dark Prince The Log Royal Ghost Electro Wizard
Inferno Dragon Tombstone Electro Wizard
Fireball The Log Electro Wizard Inferno Dragon
Tombstone Fireball Dark Prince Electro Wizard
Tombstone Fireball Dark Prince The Log Royal Ghost Electro Wizard
The Log Tombstone Fireball Dark Prince Royal Ghost Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Dark Prince Royal Ghost Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fireball Dark Prince Royal Ghost Electro Wizard
Fireball Electro Wizard The Log Royal Ghost Inferno Dragon
Tombstone Dark Prince The Log Electro Wizard
Dark Prince Fireball The Log Electro Wizard
Tombstone Dark Prince Inferno Dragon
Fireball Electro Wizard
Dark Prince Tombstone Fireball Electro Wizard
Dark Prince Inferno Dragon
Electro Wizard Tombstone Fireball Dark Prince The Log Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Tombstone Dark Prince
Fireball Dark Prince The Log Electro Wizard
Dark Prince Tombstone Fireball
Fireball
Tombstone Electro Wizard Fireball Dark Prince The Log Inferno Dragon
Fireball Dark Prince The Log Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Royal Ghost
Fireball The Log Royal Ghost Electro Wizard
Fireball The Log
Fireball Dark Prince The Log
Fireball Dark Prince The Log
Fireball
The Log
Fireball The Log
Fireball The Log
Fireball Electro Wizard
Fireball Dark Prince The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball Dark Prince The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Dark Prince
Inferno Dragon
Fireball The Log Royal Ghost Electro Wizard
Fireball The Log
Fireball The Log
Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Tombstone Fireball Dark Prince
Fireball Electro Wizard
The Log Fireball
Fireball Dark Prince Electro Wizard
The Log Fireball
Fireball
Dark Prince
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball Dark Prince The Log Royal Ghost Electro Wizard

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