My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Musketeer Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Tombstone Musketeer Graveyard
Zap
Tombstone Graveyard
Barbarian Barrel
Knight Tombstone Musketeer Executioner Graveyard
The Log
Tombstone Musketeer Graveyard
Earthquake
Tombstone Graveyard
Arrows
Tombstone Graveyard
Royal Delivery
Knight Musketeer Executioner P.E.K.K.A Graveyard
Fireball
Tombstone Musketeer Executioner
Poison
Tombstone Musketeer Executioner Graveyard
Lightning
Knight Tombstone Musketeer Executioner
Rocket
Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Tombstone Fireball Musketeer Executioner Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Tombstone Fireball

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Graveyard Knight
Knight
Musketeer Executioner Graveyard Arrows Fireball
Tombstone
Fireball
Arrows Graveyard Knight
Musketeer
Knight P.E.K.K.A Graveyard
Executioner
Knight P.E.K.K.A
P.E.K.K.A
Arrows Musketeer Executioner Graveyard
Graveyard
Arrows Knight Fireball Musketeer P.E.K.K.A

Defense Synergies 3 8

Arrows
Knight Tombstone Fireball P.E.K.K.A
Knight
Musketeer Executioner Arrows Fireball
Tombstone
Musketeer Arrows Fireball
Fireball
Arrows Knight Tombstone Musketeer
Musketeer
Knight Tombstone Fireball P.E.K.K.A
Executioner
Knight
P.E.K.K.A
Arrows Musketeer
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Fireball Musketeer Executioner
P.E.K.K.A Knight Tombstone Musketeer Executioner
P.E.K.K.A Knight Tombstone Musketeer Executioner
P.E.K.K.A Knight Tombstone Musketeer
Arrows Tombstone Fireball P.E.K.K.A
Arrows Fireball Musketeer Executioner
Musketeer Arrows Tombstone Fireball Executioner
Arrows Fireball Musketeer P.E.K.K.A
P.E.K.K.A Tombstone Musketeer
Knight Musketeer
Executioner Arrows Knight Tombstone Fireball Musketeer
Arrows Musketeer Executioner Fireball
Tombstone P.E.K.K.A Knight Fireball Musketeer
Fireball Executioner Arrows Tombstone P.E.K.K.A
P.E.K.K.A Knight Tombstone
Fireball P.E.K.K.A
Arrows Knight Tombstone Fireball Musketeer Executioner P.E.K.K.A
Arrows Tombstone Fireball Knight Musketeer Executioner
Arrows Executioner Knight Tombstone Fireball Musketeer
P.E.K.K.A Musketeer
Arrows Knight Fireball Musketeer Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Fireball P.E.K.K.A
Fireball Arrows Knight Musketeer Executioner
Tombstone P.E.K.K.A Knight Musketeer
P.E.K.K.A Knight Fireball Musketeer
P.E.K.K.A Knight Tombstone Musketeer Executioner
Arrows Fireball Executioner Musketeer
P.E.K.K.A Knight Tombstone Fireball Musketeer
P.E.K.K.A Knight
P.E.K.K.A Knight Tombstone Fireball
P.E.K.K.A Tombstone Musketeer
P.E.K.K.A Knight Tombstone Musketeer
P.E.K.K.A Arrows Fireball
P.E.K.K.A Knight Tombstone Fireball Executioner
Fireball Musketeer Executioner
Tombstone Knight Fireball Musketeer Executioner P.E.K.K.A
Arrows Executioner Fireball Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer
Arrows Fireball Musketeer Executioner
Arrows Fireball
Arrows Knight Fireball Musketeer
Fireball Executioner Arrows
Arrows Fireball Executioner Musketeer
Arrows Musketeer Executioner
Arrows Fireball Executioner
Arrows Fireball
Fireball Musketeer
Arrows Knight Fireball Musketeer
Fireball Arrows Musketeer Executioner
Knight Fireball Musketeer Executioner
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer Executioner
Arrows Fireball Musketeer Executioner
Arrows Fireball
Arrows Fireball Musketeer Executioner
Arrows Fireball
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fireball Executioner
Arrows Fireball Musketeer Executioner
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Arrows Fireball Musketeer Executioner
Fireball Musketeer
Fireball
Arrows Fireball Musketeer
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Tombstone Fireball Musketeer
Fireball Arrows Musketeer Executioner
Arrows Fireball
Fireball Knight Musketeer Executioner
Arrows Fireball Musketeer Executioner
Arrows Fireball
Musketeer Executioner P.E.K.K.A
Fireball Musketeer
Fireball Musketeer Executioner
Fireball Musketeer Executioner

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