My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Battle Ram Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Guards Giant Skeleton
Giant Snowball
Tombstone Battle Ram Hog Rider Guards Princess
Zap
Tombstone Battle Ram Guards Princess
Barbarian Barrel
Tombstone Battle Ram Guards Giant Skeleton Princess
The Log
Tombstone Battle Ram Hog Rider Guards Giant Skeleton Princess
Earthquake
Tombstone Hog Rider Guards
Arrows
Tombstone Guards Princess
Royal Delivery
Battle Ram Hog Rider Guards Giant Skeleton Princess
Fireball
Tombstone Battle Ram Hog Rider Princess
Poison
Tombstone Guards Princess
Lightning
Tombstone Battle Ram
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Battle Ram Rage Guards Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tombstone Guards Princess Fireball Battle Ram Hog Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Tombstone Guards Princess

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Fireball
Hog Rider Battle Ram Princess
Battle Ram
Fireball Princess
Hog Rider
Fireball Rage Guards Giant Skeleton Princess
Rage
Hog Rider Giant Skeleton
Guards
Hog Rider
Giant Skeleton
Hog Rider Rage Princess
Princess
Fireball Battle Ram Hog Rider Giant Skeleton

Defense Synergies 0 6

Tombstone
Fireball Guards
Fireball
Tombstone Princess
Battle Ram
Hog Rider
Rage
Guards
Tombstone Giant Skeleton Princess
Giant Skeleton
Guards Princess
Princess
Fireball Guards Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball
Tombstone
Tombstone Giant Skeleton
Tombstone Guards
Tombstone Fireball Giant Skeleton Princess
Fireball Guards
Tombstone Fireball Princess
Fireball Giant Skeleton
Tombstone Princess
Guards Giant Skeleton
Guards Tombstone Fireball Giant Skeleton Princess
Fireball Princess
Tombstone Fireball Guards Giant Skeleton
Fireball Tombstone Guards Princess
Tombstone
Fireball
Tombstone Fireball
Tombstone Fireball Guards
Tombstone Fireball Guards Giant Skeleton Princess
Fireball Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tombstone Fireball Giant Skeleton
Fireball
Tombstone Guards Giant Skeleton
Guards Giant Skeleton Fireball
Giant Skeleton Tombstone Guards
Fireball Princess
Guards Tombstone Fireball Giant Skeleton
Giant Skeleton
Giant Skeleton Tombstone Fireball
Tombstone Guards
Tombstone Guards Giant Skeleton
Fireball Guards Giant Skeleton
Giant Skeleton Tombstone Fireball Guards
Fireball Princess
Tombstone Guards Fireball Giant Skeleton
Fireball Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Guards Giant Skeleton
Fireball Princess
Fireball Giant Skeleton
Fireball Guards Giant Skeleton
Fireball
Fireball Princess
Princess
Fireball Princess
Fireball
Fireball Guards
Fireball Princess
Fireball Princess
Fireball Princess
Fireball Princess
Princess Fireball
Fireball Princess
Fireball Princess
Fireball
Fireball Princess
Fireball Princess
Fireball Giant Skeleton
Fireball Princess
Fireball
Fireball Princess
Fireball Princess
Fireball Princess
Fireball
Fireball Princess
Fireball Guards
Fireball
Fireball
Fireball Princess
Giant Skeleton
Fireball Princess
Tombstone Fireball Guards Princess
Fireball Princess
Fireball
Fireball Princess
Fireball Princess
Fireball Giant Skeleton
Fireball Guards Giant Skeleton Princess
Fireball Princess
Fireball Giant Skeleton Princess

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