My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Tombstone Giant Baby Dragon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Baby Dragon Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Giant
Giant Snowball
Bomber Bats Tombstone Baby Dragon Princess
Zap
Bomber Bats Tombstone Princess
Barbarian Barrel
Bomber Knight Tombstone Princess
The Log
Bomber Tombstone Princess
Earthquake
Bomber Tombstone
Arrows
Bomber Bats Tombstone Princess
Royal Delivery
Bomber Bats Knight Baby Dragon Princess
Fireball
Bomber Tombstone Baby Dragon Princess
Poison
Bomber Bats Tombstone Princess
Lightning
Knight Tombstone Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Tombstone Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Knight Tombstone Princess Baby Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Knight

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Bats Knight Baby Dragon
Bats
Knight Giant Bomber Baby Dragon
Arrows
Giant Knight
Knight
Bats Baby Dragon Princess Bomber Arrows
Tombstone
Giant
Bomber Bats Arrows Baby Dragon Princess
Baby Dragon
Knight Bomber Bats Giant
Princess
Knight Giant

Defense Synergies 3 7

Bomber
Knight Bats Tombstone
Bats
Knight Bomber Baby Dragon
Arrows
Knight Tombstone
Knight
Bomber Bats Princess Arrows Baby Dragon
Tombstone
Bomber Arrows Baby Dragon
Giant
Baby Dragon
Bats Knight Tombstone
Princess
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Tombstone Baby Dragon
Bomber Bats Knight Tombstone
Bomber Bats Knight Tombstone
Bomber Bats Knight Tombstone
Bomber Arrows Tombstone Princess
Arrows Bomber Bats Baby Dragon
Bats Arrows Tombstone Baby Dragon Princess
Arrows Baby Dragon
Tombstone Princess
Knight Bomber
Bats Bomber Arrows Knight Tombstone Baby Dragon Princess
Arrows Bats Baby Dragon Princess
Tombstone Bomber Bats Knight
Bomber Bats Arrows Tombstone Baby Dragon Princess
Knight Tombstone
Bomber Bats Arrows Knight Tombstone
Arrows Tombstone Bomber Bats Knight Baby Dragon
Arrows Baby Dragon Bomber Bats Knight Tombstone Princess
Bomber Bats Arrows Knight Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone
Bomber Arrows Knight Baby Dragon
Tombstone Bats Knight
Bats Knight
Knight Tombstone
Arrows Bats Baby Dragon Princess
Bats Knight Tombstone
Knight
Bats Knight Tombstone Baby Dragon
Tombstone
Bats Knight Tombstone
Arrows
Knight Tombstone
Bomber Baby Dragon Princess
Tombstone Bomber Bats Knight Baby Dragon
Bats Arrows Bomber Baby Dragon Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Baby Dragon
Arrows Baby Dragon Princess
Arrows Baby Dragon
Arrows Knight
Bomber Arrows Baby Dragon
Arrows Bats Baby Dragon Princess
Bomber Arrows Baby Dragon Princess
Arrows Baby Dragon Princess
Arrows
Bats
Arrows Knight Princess
Arrows Baby Dragon Princess
Knight Baby Dragon Princess
Arrows Baby Dragon Princess
Princess Arrows Baby Dragon
Bomber Arrows Baby Dragon Princess
Arrows Baby Dragon Princess
Arrows
Bomber Bats
Bomber Arrows Baby Dragon Princess
Bomber Arrows Baby Dragon Princess
Baby Dragon
Arrows Princess
Arrows Baby Dragon
Arrows Bomber Baby Dragon Princess
Arrows Baby Dragon Princess
Arrows Baby Dragon Princess
Arrows Baby Dragon
Bats Arrows Baby Dragon Princess
Bats
Bomber Arrows
Arrows Princess
Arrows Princess
Bats Tombstone Princess
Arrows Baby Dragon Princess
Arrows
Knight Baby Dragon Princess
Arrows Bomber Baby Dragon Princess
Arrows
Bats Baby Dragon Princess
Bats Princess
Baby Dragon Princess

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