My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Archers Royal Giant Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Archers Goblin Gang Royal Giant
Giant Snowball
Bomber Bats Archers Goblin Gang Tombstone
Zap
Bomber Bats Archers Goblin Gang Royal Giant Tombstone
Barbarian Barrel
Bomber Archers Goblin Gang Tombstone
The Log
Bomber Archers Goblin Gang Royal Giant Tombstone
Earthquake
Bomber Archers Goblin Gang Tombstone
Arrows
Bomber Bats Archers Goblin Gang Tombstone
Royal Delivery
Bomber Bats Archers Goblin Gang
Fireball
Bomber Archers Goblin Gang Tombstone
Poison
Bomber Bats Archers Goblin Gang Tombstone
Lightning
Tombstone
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Archers Arrows Goblin Gang Tombstone Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Archers

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Bats
Bats
Royal Giant Bomber
Archers
Arrows Royal Giant
Arrows
Royal Giant Archers
Goblin Gang
Royal Giant
Royal Giant
Bomber Bats Arrows Archers Goblin Gang The Log
Tombstone
The Log
Royal Giant

Defense Synergies 0 10

Bomber
Bats Tombstone The Log
Bats
Bomber The Log
Archers
Goblin Gang Tombstone The Log
Arrows
Tombstone
Goblin Gang
Archers Tombstone The Log
Royal Giant
Tombstone
Bomber Archers Arrows Goblin Gang
The Log
Bomber Bats Archers Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tombstone The Log
Bomber Bats Goblin Gang Tombstone The Log
Goblin Gang Bomber Bats Archers Tombstone
Bomber Bats Goblin Gang Tombstone
Bomber Arrows Tombstone The Log
Arrows Goblin Gang The Log Bomber Bats Archers
Bats Archers Arrows Goblin Gang Tombstone
Arrows The Log
Goblin Gang Tombstone
Goblin Gang Bomber Archers
Bats Archers Goblin Gang Bomber Arrows Tombstone The Log
Arrows Bats Archers Goblin Gang
Tombstone Bomber Bats Goblin Gang The Log
Bomber Bats Arrows Goblin Gang Tombstone The Log
Goblin Gang Tombstone
Goblin Gang The Log
Bomber Bats Arrows Goblin Gang Tombstone
Arrows Tombstone Bomber Bats Archers Goblin Gang The Log
Arrows The Log Bomber Bats Archers Tombstone
Bomber Goblin Gang Bats Archers Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Tombstone
Bomber Archers Arrows Goblin Gang The Log
Goblin Gang Tombstone Bats The Log
Goblin Gang Bats The Log
Goblin Gang Tombstone
Arrows Bats Archers Goblin Gang
Goblin Gang Bats Archers Tombstone
Bats Tombstone The Log
Goblin Gang Tombstone
Bats Tombstone
Arrows The Log
Goblin Gang Tombstone
Bomber Archers
Goblin Gang Tombstone Bomber Bats Archers The Log
Bats Arrows Bomber Archers The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Bomber Arrows The Log
Arrows Bats
Bomber Archers Arrows The Log
Arrows The Log
Arrows The Log
Bats Goblin Gang
Arrows The Log
Archers Arrows
The Log
Arrows
Arrows The Log
Bomber Arrows The Log
Arrows The Log
Arrows
Bomber Bats
Bomber Archers Arrows The Log
Bomber Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Bomber
Arrows The Log
Arrows The Log
Arrows The Log
Bats Archers Arrows
Bats
Bomber Arrows The Log
Arrows
Arrows The Log
Bats Archers Goblin Gang Tombstone
Archers Arrows
Arrows The Log
Goblin Gang
Arrows The Log Bomber
Arrows
Bats Goblin Gang The Log
Bats
The Log

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