My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Wizard Bowler Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit
Giant Snowball
Minions Tombstone
Zap
Minions Tombstone Bandit
Barbarian Barrel
Tombstone Valkyrie Wizard Bandit
The Log
Tombstone Bandit
Earthquake
Tombstone
Arrows
Minions Tombstone
Royal Delivery
Minions Valkyrie Wizard Bowler Bandit
Fireball
Minions Tombstone Wizard Bowler Bandit
Poison
Minions Tombstone Wizard
Lightning
Tombstone Valkyrie Wizard Bowler Bandit
Rocket
Valkyrie Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Valkyrie Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Tombstone Bandit Valkyrie Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Tombstone

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Bowler Bandit
Minions
Valkyrie Bowler Bandit
Tombstone
Valkyrie
Minions Wizard Bandit
Wizard
Valkyrie Bandit
Bowler
Arrows Minions The Log
The Log
Bowler Bandit
Bandit
Arrows Minions Valkyrie Wizard The Log

Defense Synergies 2 17

Arrows
Tombstone Valkyrie Bowler Bandit
Minions
Valkyrie Tombstone Bowler The Log Bandit
Tombstone
Arrows Minions Wizard
Valkyrie
Minions Arrows Wizard Bowler The Log Bandit
Wizard
Tombstone Valkyrie The Log Bandit
Bowler
The Log Arrows Minions Valkyrie Bandit
The Log
Bowler Minions Valkyrie Wizard Bandit
Bandit
Arrows Minions Valkyrie Wizard Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Tombstone Valkyrie Wizard The Log
Minions Tombstone Valkyrie The Log Bandit
Bowler Minions Tombstone Valkyrie Bandit
Minions Tombstone Valkyrie Bowler Bandit
Arrows Tombstone Valkyrie Bowler The Log
Arrows Bowler The Log Minions Valkyrie Bandit
Minions Arrows Tombstone Wizard
Bowler Arrows Valkyrie The Log Bandit
Minions Tombstone
Valkyrie Bowler Bandit
Minions Valkyrie Arrows Tombstone Wizard Bowler The Log Bandit
Arrows Minions Wizard
Tombstone Bowler Minions Valkyrie Wizard The Log Bandit
Valkyrie Wizard Bowler Arrows Minions Tombstone The Log
Tombstone Bandit
Bowler The Log Bandit
Wizard Arrows Minions Tombstone Valkyrie Bowler
Arrows Tombstone Minions Valkyrie Wizard Bowler The Log Bandit
Arrows Valkyrie Wizard The Log Minions Tombstone Bowler Bandit
Valkyrie Wizard Bowler Arrows Minions The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone Bowler Bandit
Bandit Arrows Valkyrie Wizard Bowler The Log
Tombstone Bandit Minions Valkyrie Bowler The Log
Valkyrie Bowler The Log Bandit
Tombstone Valkyrie Bowler Bandit
Arrows Wizard Minions
Minions Tombstone Valkyrie Bowler Bandit
Valkyrie
Minions Tombstone Valkyrie The Log Bandit
Tombstone
Minions Tombstone Valkyrie Bowler
Arrows Valkyrie Bowler The Log
Bowler Tombstone Valkyrie Wizard Bandit
Wizard Valkyrie Bowler
Tombstone Minions Valkyrie Bowler The Log
Arrows Minions Valkyrie Bowler Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log Bandit
Arrows Bowler The Log Bandit
Arrows The Log Bandit
Arrows Valkyrie The Log
Wizard Arrows Valkyrie Bowler The Log
Arrows Wizard Minions
Arrows Wizard Bowler The Log
Arrows The Log Wizard Bowler
Arrows The Log Wizard Bandit
Minions Bowler
Arrows Valkyrie Wizard Bowler The Log Bandit
Arrows Wizard
Bowler The Log Bandit
Arrows Minions Bandit
Arrows The Log
Arrows Wizard Bowler The Log Bandit
Arrows Wizard Bowler The Log Bandit
Arrows
Minions
Arrows Wizard Bowler The Log Bandit
Arrows Valkyrie Wizard Bowler The Log
Minions Bowler The Log
Arrows Wizard
Bowler The Log
Arrows The Log
Arrows The Log Valkyrie Wizard Bowler
Arrows The Log Wizard Bowler Bandit
Arrows Wizard Bowler The Log Bandit
Arrows The Log Bandit
Arrows Wizard
Minions Wizard
Bowler
Arrows Wizard The Log Bandit
Arrows
Arrows Wizard Bowler The Log
Minions Tombstone Bandit
Arrows Wizard
Arrows The Log
Valkyrie Wizard Bowler
Arrows The Log Wizard Bowler
Arrows
Minions Bowler The Log
Bowler The Log Bandit

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