My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Mega Minion Baby Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Lava Hound
Giant Snowball
Minions Barbarians Tombstone Mega Minion Baby Dragon Lava Hound
Zap
Minions Tombstone Lava Hound
Barbarian Barrel
Barbarians Tombstone
The Log
Barbarians Tombstone
Earthquake
Barbarians Tombstone
Arrows
Minions Tombstone Lava Hound
Royal Delivery
Minions Barbarians Mega Minion Baby Dragon Lava Hound
Fireball
Minions Barbarians Tombstone Mega Minion Baby Dragon Lava Hound
Poison
Minions Barbarians Tombstone Mega Minion Lava Hound
Lightning
Tombstone Mega Minion Baby Dragon
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mega Minion Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Tombstone Mega Minion Baby Dragon Barbarians Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Tombstone Mega Minion

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lava Hound Mega Minion Lightning
Minions
Lava Hound Baby Dragon
Barbarians
Tombstone
Mega Minion
Lava Hound Arrows Baby Dragon
Baby Dragon
Lava Hound Minions Mega Minion Lightning
Lightning
Lava Hound Arrows Baby Dragon
Lava Hound
Arrows Minions Mega Minion Baby Dragon Lightning

Defense Synergies 0 9

Arrows
Barbarians Tombstone Mega Minion Lightning
Minions
Tombstone Baby Dragon
Barbarians
Arrows
Tombstone
Arrows Minions Mega Minion Baby Dragon
Mega Minion
Arrows Tombstone Baby Dragon
Baby Dragon
Minions Tombstone Mega Minion
Lightning
Arrows
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Tombstone Mega Minion Baby Dragon
Barbarians Minions Tombstone Mega Minion
Barbarians Minions Tombstone Mega Minion Lightning
Barbarians Minions Tombstone Mega Minion
Lightning Arrows Barbarians Tombstone
Arrows Minions Mega Minion Baby Dragon
Minions Mega Minion Lightning Arrows Tombstone Baby Dragon
Lightning Arrows Barbarians Baby Dragon
Barbarians Minions Tombstone
Barbarians
Minions Barbarians Arrows Tombstone Mega Minion Baby Dragon
Arrows Minions Mega Minion Baby Dragon
Barbarians Tombstone Minions Lightning
Arrows Minions Barbarians Tombstone Mega Minion Baby Dragon
Barbarians Tombstone
Barbarians Lightning
Barbarians Arrows Minions Tombstone
Arrows Tombstone Minions Barbarians Mega Minion Baby Dragon
Arrows Baby Dragon Minions Barbarians Tombstone Mega Minion
Barbarians
Arrows Minions Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tombstone
Arrows Mega Minion Baby Dragon Lightning
Barbarians Tombstone Minions Lightning
Lightning Barbarians
Barbarians Tombstone
Arrows Minions Baby Dragon
Minions Barbarians Tombstone Mega Minion Lightning
Barbarians
Lightning Minions Barbarians Tombstone Mega Minion Baby Dragon
Barbarians Tombstone Mega Minion
Minions Barbarians Tombstone Mega Minion
Lightning Arrows Barbarians
Barbarians Lightning Tombstone
Barbarians Baby Dragon
Barbarians Tombstone Minions Mega Minion Baby Dragon Lightning
Arrows Minions Barbarians Mega Minion Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Baby Dragon
Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Barbarians
Arrows Baby Dragon
Arrows Minions Mega Minion Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Lightning
Arrows Lightning
Lightning Minions
Lightning Arrows
Lightning Arrows Baby Dragon
Lightning Baby Dragon
Lightning Arrows Minions Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows
Minions Lightning
Lightning Arrows Mega Minion Baby Dragon
Lightning Arrows Baby Dragon
Lightning Minions Baby Dragon
Lightning Arrows
Lightning
Lightning Arrows Barbarians Baby Dragon
Arrows Baby Dragon
Mega Minion
Arrows Baby Dragon Lightning
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Minions Mega Minion
Lightning Mega Minion
Lightning Arrows
Lightning Arrows
Arrows Lightning
Lightning Minions Barbarians Tombstone
Lightning Arrows Mega Minion Baby Dragon
Arrows
Lightning Mega Minion Baby Dragon
Arrows Baby Dragon Lightning
Lightning Arrows
Mega Minion
Minions Baby Dragon Lightning
Lightning
Lightning Baby Dragon

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