My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Royal Giant Royal Recruits Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Royal Recruits
Giant Snowball
Archers Royal Recruits
Zap
Archers Royal Giant
Barbarian Barrel
Archers Knight Tesla Royal Recruits Electro Wizard
The Log
Archers Royal Giant Royal Recruits
Earthquake
Archers Tesla
Arrows
Archers Royal Recruits
Royal Delivery
Archers Knight Royal Recruits Electro Wizard
Fireball
Archers Tesla Electro Wizard
Poison
Archers Royal Recruits Electro Wizard
Lightning
Knight Tesla Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Tesla Electro Wizard Royal Giant Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Knight Tesla

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Giant Royal Recruits
Knight
Archers The Log Electro Wizard
Tesla
Royal Giant
Archers Rocket The Log Electro Wizard
Royal Recruits
Archers Electro Wizard
Rocket
Royal Giant
The Log
Knight Royal Giant
Electro Wizard
Knight Royal Giant Royal Recruits

Defense Synergies 4 9

Archers
Knight Tesla Royal Recruits The Log Electro Wizard
Knight
Archers Tesla Electro Wizard The Log
Tesla
Knight The Log Archers Electro Wizard
Royal Giant
Royal Recruits
Archers The Log
Rocket
The Log
The Log
Tesla Archers Knight Royal Recruits Rocket Electro Wizard
Electro Wizard
Knight Archers Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Tesla Royal Recruits The Log Electro Wizard
Knight Tesla Royal Recruits The Log Electro Wizard
Tesla Rocket Archers Knight Royal Recruits Electro Wizard
Tesla Royal Recruits Knight Electro Wizard
Royal Recruits Rocket The Log
The Log Archers Tesla Electro Wizard
Tesla Rocket Electro Wizard Archers
Rocket Tesla Royal Recruits The Log Electro Wizard
Tesla Royal Recruits
Knight Archers Tesla Royal Recruits Electro Wizard
Archers Electro Wizard Knight Tesla Royal Recruits The Log
Tesla Archers Electro Wizard
Tesla Royal Recruits Knight Rocket The Log Electro Wizard
Rocket Tesla Royal Recruits The Log Electro Wizard
Royal Recruits Knight Tesla Electro Wizard
Rocket Tesla Royal Recruits The Log Electro Wizard
Tesla Knight Royal Recruits Electro Wizard
Tesla Archers Knight Royal Recruits The Log Electro Wizard
The Log Archers Knight Tesla Royal Recruits Electro Wizard
Tesla Royal Recruits Electro Wizard
Royal Recruits Archers Knight Tesla The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Archers Tesla Electro Wizard
Electro Wizard Archers Knight Tesla Rocket The Log
Royal Recruits Knight Rocket The Log Electro Wizard
Royal Recruits Rocket Knight Tesla The Log Electro Wizard
Royal Recruits Knight Tesla
Rocket Archers Tesla Electro Wizard
Royal Recruits Rocket Archers Knight Tesla Electro Wizard
Knight Tesla Royal Recruits
Royal Recruits Rocket Electro Wizard Knight The Log
Royal Recruits Tesla
Knight Tesla Royal Recruits
Royal Recruits Rocket The Log Electro Wizard
Royal Recruits Rocket Knight Tesla
Royal Recruits Archers Tesla
Tesla Royal Recruits Electro Wizard Archers Knight Rocket The Log
Archers Tesla Royal Recruits The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Recruits Rocket The Log
The Log Electro Wizard
Rocket The Log
Knight Royal Recruits Rocket The Log
Rocket The Log
Rocket
Archers The Log
The Log
The Log
Rocket Electro Wizard
Rocket Knight Royal Recruits The Log Electro Wizard
Archers Rocket
Rocket Knight The Log
Rocket
The Log
Rocket The Log
Royal Recruits Rocket The Log
Rocket
Rocket
Rocket Archers The Log Electro Wizard
Rocket The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Royal Recruits The Log
The Log
The Log Electro Wizard
The Log
Rocket The Log
Archers Electro Wizard
Rocket Electro Wizard
Rocket The Log
Rocket Electro Wizard
Rocket The Log
Electro Wizard Archers Royal Recruits Rocket
Rocket Archers Electro Wizard
The Log
Knight Rocket Electro Wizard
The Log
Rocket
Royal Recruits
Royal Recruits Rocket The Log Electro Wizard
Rocket Electro Wizard
Royal Recruits Rocket The Log Electro Wizard

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