My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Miner
Giant Snowball
Archers Miner
Zap
Archers
Barbarian Barrel
Archers Tesla Elite Barbarians Electro Wizard
The Log
Archers Elite Barbarians
Earthquake
Archers Tesla
Arrows
Archers
Royal Delivery
Archers Elite Barbarians Miner Electro Wizard
Fireball
Archers Tesla Elite Barbarians Electro Wizard
Poison
Archers Electro Wizard
Lightning
Tesla Elite Barbarians Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Miner Tesla Fireball Electro Wizard Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Miner Tesla

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Miner
Tesla
Elite Barbarians
Archers Fireball The Log
Fireball
Elite Barbarians The Log Miner Electro Wizard
Rocket
Miner
The Log
Elite Barbarians Fireball Miner
Miner
Archers Fireball Rocket The Log Electro Wizard
Electro Wizard
Fireball Miner

Defense Synergies 2 11

Archers
Tesla The Log Electro Wizard
Tesla
The Log Archers Fireball Electro Wizard
Elite Barbarians
The Log
Fireball
The Log Tesla Miner Electro Wizard
Rocket
The Log
The Log
Tesla Fireball Archers Elite Barbarians Rocket Miner Electro Wizard
Miner
Fireball The Log
Electro Wizard
Archers Tesla Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Fireball The Log Electro Wizard
Elite Barbarians Tesla The Log Electro Wizard
Tesla Rocket Archers Elite Barbarians Electro Wizard
Tesla Elite Barbarians Electro Wizard
Elite Barbarians Fireball Rocket The Log
Fireball The Log Archers Tesla Electro Wizard
Tesla Rocket Electro Wizard Archers Fireball
Rocket Tesla Fireball The Log Electro Wizard
Tesla Elite Barbarians
Elite Barbarians Archers Tesla Miner Electro Wizard
Archers Electro Wizard Tesla Fireball The Log
Tesla Archers Fireball Electro Wizard
Tesla Elite Barbarians Fireball Rocket The Log Electro Wizard
Fireball Rocket Tesla The Log Electro Wizard
Elite Barbarians Tesla Electro Wizard
Rocket Tesla Elite Barbarians Fireball The Log Electro Wizard
Tesla Elite Barbarians Fireball Electro Wizard
Tesla Fireball Archers Elite Barbarians The Log Electro Wizard
The Log Archers Tesla Fireball Electro Wizard
Tesla Elite Barbarians Electro Wizard
Archers Tesla Elite Barbarians Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Archers Tesla Elite Barbarians Rocket The Log Miner
Elite Barbarians Rocket The Log Electro Wizard
Rocket Tesla Elite Barbarians Fireball The Log Electro Wizard
Tesla Elite Barbarians
Fireball Rocket Archers Tesla Electro Wizard
Rocket Archers Tesla Elite Barbarians Fireball Electro Wizard
Tesla Elite Barbarians
Rocket Electro Wizard Elite Barbarians Fireball The Log
Tesla
Tesla Elite Barbarians
Rocket Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Rocket Tesla Fireball
Archers Tesla Fireball
Tesla Elite Barbarians Electro Wizard Archers Fireball Rocket The Log
Archers Tesla Elite Barbarians Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket The Log
Fireball The Log Miner Electro Wizard
Rocket Fireball The Log Miner
Fireball Rocket The Log
Fireball Rocket The Log
Fireball Rocket
Archers The Log
Fireball The Log
Fireball The Log Miner
Rocket Elite Barbarians Fireball Electro Wizard
Rocket Miner Fireball The Log Electro Wizard
Fireball Archers Rocket
Rocket Elite Barbarians Fireball The Log Miner
Fireball Rocket
Elite Barbarians Fireball The Log
Rocket Fireball The Log
Fireball Rocket The Log
Fireball Rocket
Rocket
Rocket Archers Fireball The Log Electro Wizard
Rocket Fireball The Log Miner
Rocket Fireball The Log
Rocket Fireball
Rocket The Log
Rocket Fireball The Log
The Log Fireball
Fireball The Log Miner Electro Wizard
Fireball The Log Miner
Fireball Rocket Miner The Log
Elite Barbarians Archers Fireball Electro Wizard
Rocket Electro Wizard Fireball
Elite Barbarians Fireball
Fireball Rocket The Log Miner
Rocket Fireball Electro Wizard
Rocket Fireball The Log
Electro Wizard Archers Fireball Rocket
Fireball Rocket Archers Electro Wizard
The Log Fireball
Fireball Miner Rocket Electro Wizard
The Log Fireball
Rocket Fireball
Elite Barbarians
Elite Barbarians Fireball Rocket The Log Electro Wizard
Fireball Rocket Electro Wizard
Fireball Rocket The Log Miner Electro Wizard

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