My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Valkyrie Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Guards
Giant Snowball
Archers Battle Ram Guards
Zap
Archers Battle Ram Guards
Barbarian Barrel
Archers Tesla Valkyrie Battle Ram Guards
The Log
Archers Battle Ram Guards
Earthquake
Archers Tesla Guards
Arrows
Archers Guards
Royal Delivery
Archers Valkyrie Battle Ram Guards
Fireball
Archers Tesla Battle Ram
Poison
Archers Guards
Lightning
Tesla Valkyrie Battle Ram
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Battle Ram Rocket Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Guards Tesla Valkyrie Battle Ram Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Guards

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram Archers Valkyrie Guards
Archers
Valkyrie Zap Arrows Battle Ram
Arrows
Zap Archers Battle Ram
Tesla
Valkyrie
Archers Zap Battle Ram
Battle Ram
Zap Archers Arrows Valkyrie
Rocket
Guards
Zap

Defense Synergies 1 11

Zap
Archers Arrows Tesla Valkyrie Guards
Archers
Valkyrie Zap Tesla Guards
Arrows
Zap Tesla Valkyrie
Tesla
Zap Archers Arrows Valkyrie Guards
Valkyrie
Archers Zap Arrows Tesla
Battle Ram
Rocket
Guards
Zap Archers Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Tesla Valkyrie
Zap Tesla Valkyrie
Tesla Rocket Archers Valkyrie
Tesla Valkyrie Guards
Arrows Valkyrie Rocket
Arrows Zap Archers Tesla Valkyrie Guards
Tesla Rocket Zap Archers Arrows
Rocket Zap Arrows Tesla Valkyrie
Tesla
Guards Archers Tesla Valkyrie
Archers Valkyrie Guards Zap Arrows Tesla
Arrows Tesla Zap Archers
Tesla Zap Valkyrie Rocket Guards
Valkyrie Rocket Zap Arrows Tesla Guards
Tesla
Rocket Zap Tesla
Tesla Arrows Valkyrie
Arrows Tesla Zap Archers Valkyrie Guards
Zap Arrows Valkyrie Archers Tesla Guards
Tesla
Valkyrie Archers Arrows Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Archers Tesla
Zap Archers Arrows Tesla Valkyrie Rocket
Guards Zap Valkyrie Rocket
Valkyrie Rocket Guards Zap Tesla
Tesla Valkyrie Guards
Arrows Rocket Zap Archers Tesla
Rocket Guards Archers Tesla Valkyrie
Tesla Valkyrie
Zap Rocket Valkyrie
Tesla Guards
Tesla Valkyrie Guards
Rocket Zap Arrows Valkyrie Guards
Rocket Tesla Valkyrie Guards
Archers Tesla Valkyrie
Tesla Guards Zap Archers Valkyrie Rocket
Arrows Valkyrie Zap Archers Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket Guards
Arrows Zap
Rocket Arrows
Arrows Valkyrie Rocket Guards
Rocket Zap Arrows Valkyrie
Arrows Zap Rocket
Archers Arrows
Arrows Zap
Arrows Zap
Rocket Guards
Rocket Zap Arrows Valkyrie
Zap Archers Arrows Rocket
Rocket
Arrows Rocket
Zap Arrows
Rocket Zap Arrows
Arrows Rocket
Arrows Rocket
Rocket
Rocket Zap Archers Arrows
Rocket Zap Arrows Valkyrie
Rocket
Rocket Arrows
Rocket
Rocket Zap Arrows
Zap Arrows Valkyrie
Arrows Zap
Zap Arrows
Rocket Zap Arrows
Zap Archers Arrows
Zap Rocket Guards
Zap Arrows Rocket
Zap Rocket Arrows
Rocket Arrows
Zap Archers Rocket Guards
Rocket Zap Archers Arrows
Arrows
Valkyrie Rocket
Arrows Zap
Rocket Zap Arrows
Zap Rocket Guards
Zap Rocket
Zap Rocket

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