My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Dark Prince P.E.K.K.A Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Zap
Dark Prince
Barbarian Barrel
Tesla Wizard Dark Prince Royal Ghost Magic Archer
The Log
Dark Prince
Earthquake
Tesla
Arrows
Royal Delivery
Wizard Dark Prince P.E.K.K.A Royal Ghost Magic Archer
Fireball
Tesla Wizard Magic Archer
Poison
Wizard Magic Archer
Lightning
Tesla Wizard Dark Prince Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Dark Prince The Log Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Dark Prince P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Royal Ghost Tesla Dark Prince Magic Archer Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Royal Ghost Tesla Dark Prince

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Wizard
Dark Prince P.E.K.K.A Royal Ghost
Rocket
Dark Prince
Wizard Royal Ghost Magic Archer
P.E.K.K.A
Magic Archer Wizard The Log
The Log
P.E.K.K.A Magic Archer
Royal Ghost
Wizard Dark Prince Magic Archer
Magic Archer
P.E.K.K.A Dark Prince The Log Royal Ghost

Defense Synergies 2 13

Tesla
The Log Wizard Dark Prince Magic Archer
Wizard
Tesla Dark Prince P.E.K.K.A The Log Royal Ghost
Rocket
The Log
Dark Prince
Tesla Wizard The Log Royal Ghost Magic Archer
P.E.K.K.A
The Log Wizard
The Log
Tesla P.E.K.K.A Wizard Rocket Dark Prince Royal Ghost Magic Archer
Royal Ghost
Wizard Dark Prince The Log
Magic Archer
Tesla Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Wizard The Log Magic Archer
P.E.K.K.A Tesla Dark Prince The Log
Tesla Rocket P.E.K.K.A Dark Prince
Tesla P.E.K.K.A Dark Prince
Rocket Dark Prince P.E.K.K.A The Log
The Log Tesla Dark Prince Royal Ghost Magic Archer
Tesla Rocket Wizard Magic Archer
Rocket Tesla P.E.K.K.A The Log Magic Archer
Tesla P.E.K.K.A
Tesla Dark Prince Royal Ghost
Tesla Wizard Dark Prince The Log Royal Ghost Magic Archer
Tesla Wizard Magic Archer
Tesla P.E.K.K.A Wizard Rocket Dark Prince The Log
Wizard Rocket Tesla Dark Prince P.E.K.K.A The Log Royal Ghost Magic Archer
P.E.K.K.A Tesla
Rocket Tesla P.E.K.K.A The Log
Tesla Wizard Dark Prince P.E.K.K.A
Tesla Wizard Dark Prince The Log Royal Ghost Magic Archer
Wizard The Log Tesla Dark Prince Royal Ghost Magic Archer
P.E.K.K.A Tesla
Wizard Dark Prince Royal Ghost Tesla P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Dark Prince P.E.K.K.A Royal Ghost
Tesla Wizard Rocket The Log Royal Ghost Magic Archer
P.E.K.K.A Rocket Dark Prince The Log
Rocket Dark Prince P.E.K.K.A Tesla The Log
P.E.K.K.A Tesla Dark Prince
Wizard Rocket Tesla Magic Archer
Rocket Dark Prince P.E.K.K.A Tesla
P.E.K.K.A Tesla Dark Prince
Rocket P.E.K.K.A Dark Prince The Log Magic Archer
P.E.K.K.A Tesla
P.E.K.K.A Tesla Dark Prince
Rocket P.E.K.K.A Dark Prince The Log
Rocket Dark Prince P.E.K.K.A Tesla Wizard
Wizard Tesla Magic Archer
Tesla Rocket Dark Prince P.E.K.K.A The Log Magic Archer
Tesla Wizard Dark Prince P.E.K.K.A The Log Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket The Log Royal Ghost
The Log Royal Ghost Magic Archer
Rocket The Log Magic Archer
Rocket Dark Prince The Log
Wizard Rocket Dark Prince The Log Magic Archer
Wizard Rocket Magic Archer
Wizard The Log Magic Archer
The Log Wizard Magic Archer
The Log Wizard
Rocket
Rocket Wizard Dark Prince The Log Magic Archer
Wizard Rocket Magic Archer
Rocket The Log Magic Archer
Rocket Magic Archer
The Log Magic Archer
Rocket Wizard The Log Magic Archer
Magic Archer Wizard Rocket The Log
Rocket
Rocket
Rocket Wizard Dark Prince The Log Magic Archer
Rocket Wizard The Log Magic Archer
Rocket The Log Magic Archer
Rocket Wizard
Rocket The Log
Rocket The Log
The Log Wizard Dark Prince Magic Archer
The Log Wizard Royal Ghost Magic Archer
Wizard The Log Magic Archer
Rocket The Log Magic Archer
Wizard Magic Archer
Rocket Wizard
Wizard Rocket The Log Magic Archer
Rocket Magic Archer
P.E.K.K.A
Rocket Wizard The Log Magic Archer
Rocket Dark Prince Magic Archer
Rocket Wizard Magic Archer
The Log
Wizard Rocket Dark Prince Magic Archer
The Log Wizard Magic Archer
Rocket
Dark Prince P.E.K.K.A
Rocket The Log Magic Archer
Rocket Magic Archer
Rocket Dark Prince The Log Royal Ghost Magic Archer

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