My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians Guards
Giant Snowball
Minions Guards
Zap
Minions Royal Giant Guards
Barbarian Barrel
Tesla Elite Barbarians Wizard Guards
The Log
Royal Giant Elite Barbarians Guards
Earthquake
Tesla Guards
Arrows
Minions Guards
Royal Delivery
Minions Elite Barbarians Wizard Guards
Fireball
Minions Tesla Elite Barbarians Wizard
Poison
Minions Wizard Guards
Lightning
Tesla Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Guards Tesla Wizard Royal Giant Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Guards Tesla

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Minions Royal Giant Guards
Minions
Royal Giant Zap Elite Barbarians
Tesla
Royal Giant
Minions Zap Elite Barbarians Wizard Rocket Guards
Elite Barbarians
Zap Minions Royal Giant Wizard
Wizard
Royal Giant Elite Barbarians
Rocket
Royal Giant
Guards
Zap Royal Giant

Defense Synergies 0 9

Zap
Minions Tesla Elite Barbarians Guards
Minions
Zap Tesla
Tesla
Zap Minions Wizard Guards
Royal Giant
Elite Barbarians
Zap Wizard
Wizard
Tesla Elite Barbarians Guards
Rocket
Guards
Zap Tesla Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minions Tesla Wizard
Elite Barbarians Zap Minions Tesla
Tesla Rocket Minions Elite Barbarians
Tesla Elite Barbarians Minions Guards
Elite Barbarians Rocket
Zap Minions Tesla Guards
Minions Tesla Rocket Zap Wizard
Rocket Zap Tesla
Tesla Minions Elite Barbarians
Elite Barbarians Guards Tesla
Minions Guards Zap Tesla Wizard
Minions Tesla Zap Wizard
Tesla Zap Minions Elite Barbarians Wizard Rocket Guards
Wizard Rocket Zap Minions Tesla Guards
Elite Barbarians Tesla
Rocket Zap Tesla Elite Barbarians
Tesla Wizard Minions Elite Barbarians
Tesla Zap Minions Elite Barbarians Wizard Guards
Zap Wizard Minions Tesla Guards
Tesla Elite Barbarians
Wizard Minions Tesla Elite Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Tesla Elite Barbarians
Zap Tesla Elite Barbarians Wizard Rocket
Guards Zap Minions Elite Barbarians Rocket
Rocket Guards Zap Tesla Elite Barbarians
Tesla Elite Barbarians Guards
Wizard Rocket Zap Minions Tesla
Rocket Guards Minions Tesla Elite Barbarians
Tesla Elite Barbarians
Zap Rocket Minions Elite Barbarians
Tesla Guards
Minions Tesla Elite Barbarians Guards
Rocket Zap Elite Barbarians Guards
Elite Barbarians Rocket Tesla Wizard Guards
Wizard Tesla
Tesla Elite Barbarians Guards Zap Minions Rocket
Minions Zap Tesla Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards
Zap
Rocket
Rocket Guards
Wizard Rocket Zap
Wizard Zap Minions Rocket
Wizard
Zap Wizard
Zap Wizard
Rocket Minions Elite Barbarians Guards
Rocket Zap Wizard
Zap Wizard Rocket
Rocket Elite Barbarians
Minions Rocket
Zap Elite Barbarians
Rocket Zap Wizard
Wizard Rocket
Rocket
Minions Rocket
Rocket Zap Wizard
Rocket Zap Wizard
Rocket Minions
Rocket Wizard
Rocket
Rocket Zap
Zap Wizard
Zap Wizard
Zap Wizard
Rocket Zap
Elite Barbarians Zap Wizard
Zap Rocket Minions Wizard Guards
Elite Barbarians
Zap Wizard Rocket
Zap Rocket
Rocket Wizard
Zap Minions Rocket Guards
Rocket Zap Wizard
Wizard Rocket
Zap Wizard
Rocket Zap
Elite Barbarians
Zap Minions Elite Barbarians Rocket Guards
Zap Rocket
Zap Rocket

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